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Beautiful .lit maps

Postby leileilol » Tue Feb 28, 2012 12:26 am

Know of any?


And I mean BSP29 + lit file, none of this halflife shite


Yeah I am aware of MHColour but what I want to check out are maps that really (ab)use colored lighting in their design.
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Re: Beautiful .lit maps

Postby goldenboy » Wed Feb 29, 2012 3:01 am

Necros' Altar of Storms, RickyT23's latest maps, ummm... yeah. :?:
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Re: Beautiful .lit maps

Postby taniwha » Thu Mar 01, 2012 5:03 am

Here's a little test map I did a while back for testing light properties in qflight. It doesn't make heavy use of colored lights, but it happens to be moderately playable as a small deathmatch map.
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Re: Beautiful .lit maps

Postby leileilol » Thu Mar 01, 2012 9:06 am

interesting looking level, reminds me of the strange designs in Aftershock
Image
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Re: Beautiful .lit maps

Postby mh » Thu Mar 01, 2012 8:18 pm

gb is doing some gorgeous-looking stuff.

Image

It's using the RMQ BSP format but the basic principles can apply to any engine or format.
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Re: Beautiful .lit maps

Postby leileilol » Fri Mar 02, 2012 2:55 am

Any that abuse the color green?

I'm looking for the fruity kind of lighting ala Unreal, basically 'ugly' lit maps that don't even dare respect the Quake palette

i'm just curious how bad it'll fringe in a 8bpp renderer :P
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Re: Beautiful .lit maps

Postby Ace12GA » Fri Mar 02, 2012 4:43 am

Romi's rtlights for Quake have a lot of green on E1M1 in the last 1/3 of the map.
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Re: Beautiful .lit maps

Postby taniwha » Fri Mar 02, 2012 5:40 am

leileilol wrote:Any that abuse the color green?

I'm looking for the fruity kind of lighting ala Unreal, basically 'ugly' lit maps that don't even dare respect the Quake palette

i'm just curious how bad it'll fringe in a 8bpp renderer :P


I don't remember which level it is off-hand, but one of the upper paths in my map takes you to the GL, which is lit with a green spotlight. I think it's the very top (there's a small platform elevator in the tunnels clockwise from the waterfall room).

BTW, did you find the quad and pent? :)

Your renderer's done quite a nice job on the lava room :)
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Re: Beautiful .lit maps

Postby negke » Fri Mar 02, 2012 9:52 am

mh wrote:gb is doing some gorgeous-looking stuff.

Yes, but it looks overly bright considering there are just a few candles.
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Re: Beautiful .lit maps

Postby goldenboy » Fri Mar 02, 2012 10:47 am

negke wrote:
mh wrote:gb is doing some gorgeous-looking stuff.

Yes, but it looks overly bright considering there are just a few candles.


Torches, actually. It's hard to see from that perspective, and the default torch models suck. The shot isn't the best example of intense coloured light though.

The thing is that the light gets clamped at 255, so if any coloured lights go above that, very weird stuff can happen to the colour of your wall textures.

Ricky's e2m1rq has pretty intense orange-ish lights, and Altar of Storms has those greenish-blueish ones.

Image

Abuse of coloured lights, like what leilei is looking for, is usually stigmatized among level designers though so you're unlikely to find it in anything by high profile Quake mappers.

I suggest creating a testmap, quite simply.
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Re: Beautiful .lit maps

Postby Spirit » Fri Mar 02, 2012 11:46 am

TomazQuake had a zoo/example/test map iirc. It had really funky rainbow colors.
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Re: Beautiful .lit maps

Postby qbism » Thu Mar 08, 2012 4:14 am

leileilol wrote:Any that abuse the color green?

I'm looking for the fruity kind of lighting ala Unreal, basically 'ugly' lit maps that don't even dare respect the Quake palette

i'm just curious how bad it'll fringe in a 8bpp renderer :P

"Fantasy in Olive Green" The Quake palette is pretty big on blue, yellow, and two slightly different shades of lavender for some reason, but is giving up only weak baby-food peas green that is perfect for snotty slime and dead moss but not that nice lime radioactive glow.
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Re: Beautiful .lit maps

Postby mh » Thu Mar 08, 2012 6:04 pm

Try LordHavoc's Entitytest map: http://icculus.org/twilight/darkplaces/ ... tytest.zip

Also good for seeing how well you cope with moving sky brushes and many many instances of the same mdl.
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