Tomes of Mephistopheles alpha is out!
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Tomes of Mephistopheles alpha is out!
Hi fellow Quake modders and players.
Kot-in-Action Creative artel have released first alpha (following alpha funding business model) of its upcoming FPS aRPG dungeon crawler with randomly generated destructible dungeons. And it's powered by DarkPlaces once again
http://tom.kot-in-action.com
Would be nice if someone could post it on QuakeOne and some other Quake/Doom related forums and websites. Please, help us to become next Minecraft / Terraria !
Thank you.
Kot-in-Action Creative artel have released first alpha (following alpha funding business model) of its upcoming FPS aRPG dungeon crawler with randomly generated destructible dungeons. And it's powered by DarkPlaces once again
http://tom.kot-in-action.com
Would be nice if someone could post it on QuakeOne and some other Quake/Doom related forums and websites. Please, help us to become next Minecraft / Terraria !
Thank you.
- motorsep
- Posts: 231
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- Location: Texas, USA
Re: Tomes of Mephistopheles alpha is out!
Interesting, watched the video.
Do you want honest feedback on this, motorsep?
Do you want honest feedback on this, motorsep?
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goldenboy - Posts: 924
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- Location: Kiel
Re: Tomes of Mephistopheles alpha is out!
yeah, why not..
- motorsep
- Posts: 231
- Joined: Wed Aug 02, 2006 11:46 pm
- Location: Texas, USA
Re: Tomes of Mephistopheles alpha is out!
motorsep wrote:Would be nice if someone could post it on QuakeOne and some other Quake/Doom related forums and websites. Please, help us to become next Minecraft / Terraria !
Thank you.
I'll do a news item at QuakeOne in the next day or so.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: Tomes of Mephistopheles alpha is out!
thanks Baker
- motorsep
- Posts: 231
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- Location: Texas, USA
Re: Tomes of Mephistopheles alpha is out!
motorsep wrote:thanks Baker
Motorsep, if so inclined could you respond to the gentleman in this thread that in my opinion was verbally thinking out loud with a concern that I do not believe could possibly be true.
http://quakeone.com/news/mods/8100-tome ... alpha.html
Last edited by Baker on Wed Feb 22, 2012 6:29 am, edited 1 time in total.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: Tomes of Mephistopheles alpha is out!
Answering that kind of comment is futile. It's better to just keep working on the game instead of dissecting each and every bit of the design decisions to people who aren't paying attention to them in the first place.
The game does look good, though.
The game does look good, though.
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mankrip - Posts: 915
- Joined: Fri Jul 04, 2008 3:02 am
Re: Tomes of Mephistopheles alpha is out!
..TOTALLY agree with mankrip! I made my own answer to that "DUMB" post! 
Motorsep has better uses for his time.
Motorsep has better uses for his time.
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xaGe - Posts: 461
- Joined: Wed Mar 01, 2006 8:29 am
- Location: Upstate, New York
Re: Tomes of Mephistopheles alpha is out!
Thank you for your support guys. Indeed, I refuse to comment idiotic remarks. I did that with Steel Storm and it took away the best of me. It really just creates more trolling as these guys won't get the message. So I response only to positive feedback 
- motorsep
- Posts: 231
- Joined: Wed Aug 02, 2006 11:46 pm
- Location: Texas, USA
Re: Tomes of Mephistopheles alpha is out!
Go go Kot-in-Action,go! I'll be first in line to buy it!
I admire you so much guys! I like the "consistence" of corpses and lighting system. Post effects are real good too! IMHO monsters pain animations could be improved a bit,but, considering it's an alpha version, you sure will improve them!
Great job folks!
PS: Any chance to see a ragdoll system in DP?
I admire you so much guys! I like the "consistence" of corpses and lighting system. Post effects are real good too! IMHO monsters pain animations could be improved a bit,but, considering it's an alpha version, you sure will improve them!
Great job folks!
PS: Any chance to see a ragdoll system in DP?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
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- Location: Italy
Re: Tomes of Mephistopheles alpha is out!
Thanks.
Ragdolls are possible if LH or div0 will fix some stuff related to skeleton object and make engine to calculate tranformation matrices for ragdolls. It's possible with csqc too, but royal pita.
Ragdolls are possible if LH or div0 will fix some stuff related to skeleton object and make engine to calculate tranformation matrices for ragdolls. It's possible with csqc too, but royal pita.
- motorsep
- Posts: 231
- Joined: Wed Aug 02, 2006 11:46 pm
- Location: Texas, USA
Re: Tomes of Mephistopheles alpha is out!
RAGdolls are cool, but kinda over the rainbow for gameplay. Once u kill the enemy you arent watching the way they die as u attack the next. A complex animation is great if not too repetitious.
I hope u have an entire game down on paper before you jaunt into game dev. Or else snide comments will pull u away from your goal.
Personally I love the break a wall 'oh.. whats this?!' aspect of it. Reminds me of Temple of Aphasi on the C64 or even the push walls on Wolfenstien! so much fun!
I hope u have an entire game down on paper before you jaunt into game dev. Or else snide comments will pull u away from your goal.
Personally I love the break a wall 'oh.. whats this?!' aspect of it. Reminds me of Temple of Aphasi on the C64 or even the push walls on Wolfenstien! so much fun!
- r00k
- Posts: 1110
- Joined: Sat Nov 13, 2004 10:39 pm
Re: Tomes of Mephistopheles alpha is out!
motorsep wrote:Indeed, I refuse to comment idiotic remarks. I did that with Steel Storm and it took away the best of me. It really just creates more trolling as these guys won't get the message. So I response only to positive feedback
A few minutes later ...
motorsep on the YouTubes wrote:YAWRGH! For the last time ... NO it should NOT be called Tombs... Some one needs to read the PREMISE on the game's website to understand why the game is called Tomes .... OMG
Heheheh
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Re: Tomes of Mephistopheles alpha is out!
I feel bad for any DP-based commercial product out there right now
i mean
we even have a fandumb that'll ask to port it to the psp and if you don't, they will
ewgh
i mean
we even have a fandumb that'll ask to port it to the psp and if you don't, they will
ewgh
i should not be here
- leileilol
- Posts: 2783
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Re: Tomes of Mephistopheles alpha is out!
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xaGe - Posts: 461
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- Location: Upstate, New York
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