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Re: PCem

Posted: Thu Oct 09, 2014 4:44 pm
by revelator
Nwm found out, used a rom from mame for a PC that supported cd boot.

installing 98 segfaults though :S

Re: PCem

Posted: Thu Oct 09, 2014 6:39 pm
by revelator
Ok finally got 98 running, but i have quite a lot of drivers with questionmarks.
Used the winchip 240 rom adlib gold soundcard and the AMD gfx card rom.
questionmarks on powermanagment / and all the parallel and serial ports :S rest seem to work though.

Re: PCem

Posted: Thu Oct 09, 2014 6:56 pm
by leileilol
I would use the Stealth3d 2000 video card and the AWE32 sound card

Re: PCem

Posted: Thu Oct 09, 2014 8:40 pm
by revelator
changed the adlib to awe32 and the gfx card to the bahamas64 the other one gave me some trouble.
still having problems with the serial and parallel ports IRQ conflict (oh how i missed those not) sadly i cannot change the IRQ to anything free as there all taken and disabling them
seems to not work even if i do it in the bios windows still finds them huh !?!.

98 is also rather slow on this emu even with ram bumped to the max PCem supports.
newer had a machine with a winchip but as far as i could read it was a cheaper alternative to the intel versions and had less floating point support.
my first intel had a pentium 100 and after that i had a runin with a cyrix which was no pleasant memory yuck, then i got my first AMD K2 which i was pretty happy with.
over that to a celeron 300A overclocked to 600 mhz only intel i ever had that could take a 100% overclock and it ran like gold, still have it and it still works :) original
mainboard also though i had to do some repairs changing the aging caps to some better hard cap types because they started to buckle (grenade style).

I guess the best result with this emu would be with win 3.1 or 95 not newer than that or am i wrong ?.

Re: PCem

Posted: Sat Nov 01, 2014 6:34 am
by mankrip
It says libalut.dll is missing. Is that from OpenAL? Google isn't helping much.

Re: PCem

Posted: Mon Nov 03, 2014 7:50 am
by revelator
its an opensource relative to creatives old alut from openal so in a way yes.
i might have forgotten to upload it sorry about that. ill upload it now.

Re: PCem

Posted: Mon Nov 03, 2014 8:25 am
by revelator
http://sourceforge.net/projects/cbadvan ... z/download

here :) all dependencies should be included now.

also added all usable roms as well as the source and my codeblocks workspace.
source was modified to build with both old mingw and mingw64 if you prefer makefiles just cd to the src dir and do mingw32-make else use the codeblocks workspace.

Re: PCem

Posted: Wed Nov 05, 2014 1:22 am
by mankrip
:) Thanks, it worked.

Re: PCem

Posted: Wed Nov 05, 2014 9:05 am
by revelator
np ;)

Re: PCem

Posted: Thu Nov 06, 2014 7:23 am
by r00k
oh wow now i can re-install my copy of windows 98!
hmm i think i have a dvd of the SE update... hmm

maybe i can mirror off my pentium II machine?

somehow i missed this thread! lol
:mrgreen:

Re: PCem

Posted: Thu Nov 06, 2014 2:52 pm
by revelator
:) also working on an msvc workspace, should be doable as all the libraries also build with msvc.

Re: PCem

Posted: Thu Nov 06, 2014 5:26 pm
by revelator
http://sourceforge.net/projects/cbadvan ... z/download

small update took care of a few mistakes in the d3d sources and some pointer functions without returns.
Also removed the dependency on the gcc libraries.

MSVC build does not work as MSVC is missing some posix functionality that is needed by PCem, this could possibly be added as compatibility dependencies.

Re: PCem

Posted: Wed Sep 16, 2015 8:00 am
by revelator
Started toying a bit with PCem again :) seems the version from git now has some fixes for compiling with the mingw64 compiler nice.
Small bugger though in cdrom-ioctl.c they check for __MINGW64__ even on mingw64 its still __MINGW32__ like the old mingw compiler :) the correct way to check
if its the mingw64 compiler is to do #if defined(__MINGW32__) && defined(MINGW64_VERSION_MAJOR) but it can be a bitch to dig out the specialized defines so
i understand the confusion :). Also had a go at the ne2000 patch but i cannot get it to connect. New version uses slirp instead of winpcap which is nice.
Still lacking a menu item for setting up the netcard also, so you have to do that by hand atm.

Re: PCem

Posted: Fri Oct 23, 2015 8:41 pm
by bugmenot
pcem is dead
use pcem-x
https://github.com/OBattler/PCem-X/

[removed personal attack against a member of our community but leaving the links to some drama as they seem non-problematic. Spirit]
http://www.vogons.org/viewtopic.php?f=2 ... &start=740
http://www.vogons.org/viewtopic.php?f=9&t=44798

Re: PCem

Posted: Sun Oct 25, 2015 4:29 am
by qbism
Drama is good publicity, however both projects are alive and cross-contributing. PCem 10 was just released with credits to both Battler and leilei on the home page. http://pcem-emulator.co.uk/