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Leaving the Quake Community

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Re: Leaving the Quake Community

Postby hondobondo » Sat Oct 08, 2011 6:55 pm

p.s. public whining is just immature. just leave gracefully. or PM geez
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Re: Leaving the Quake Community

Postby toneddu2000 » Tue Oct 11, 2011 11:52 am

frag.machine wrote:CSQC is a non-standard feature from literally a couple engines (FTE and Darkplaces). There are enough differences between both implementations to turn down any non experienced modder (and even the experienced ones). To make things worse, for a long time it simply had no documentation or working examples at all (and it stills far from the ideal, but I believe things are improving on this part due some individual efforts). It requires a quite deep understanding of the idiosyncrasies of the underlying engines where it executes (which goes against the idea of "write once, run anywhere" that SSQC implements so well). There's no doubt that CSQC is powerful far beyond the fancy menus examples, but will require a lot of effort to master. Effort that I suspect most modders think is simply not worth. So, tl;dr: if you haven't found enough help here it's because probably people simply don't know how to use the darn thing. There's no such thing as "3l33t" here.

I'd like to say a lot about this argument but what frag.machine said is self-explained enough.
I noticed that this community, instead of other game/modding related communities, is very devoted to give help to fresh or talented coders in trouble. I've been helped a lot and I'm not a coder at all! However I completely understood what behind_you is feeling right now. That sense of inability to do what you imagined in quakec is the main limit of this language. Not of this community. I took two years (2!!) just to collect documentation on how to change original animations in quake!
IMO is not a problem about how difficult is having information regarding quakec in this community, but how difficult is to manage quakec to do what you expected!
Anyway, I'm very sorry you're leaving. Your works (the snippet section and the CSQC animation implementation) have been very interesting.
Good luck in your projects.
Antonio
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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Re: Leaving the Quake Community

Postby hogsy » Tue Oct 11, 2011 3:29 pm

Sorry to hear you're leaving but it's your own decision and nobodys really going to stop you. Personally I see no reason for you to leave but whatever :roll:
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