Looking for a few good monsters...
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CheapAlert wrote:soldier.mdl resknis as "new monsters" is pretty old, beaten and tired excuse of making new monsters like that overrated "goblin" or so
Actually the goblin was also resized to be a midget. But anyway, variants like these do qualify under the Guide to Mutants section as mappers and modders may want a nice skin or something for their theme, or simply are tired of looking at the same old grunt.
EDIT:
Getting nihilore from evileplanet now. Spirit: you're nihilore quaddicted download is botchered.
Last edited by Dr. Shadowborg on Wed Sep 06, 2006 3:47 am, edited 1 time in total.
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Dr. Shadowborg - InsideQC Staff
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Palette shifting in general, or a mild skin change, works regardless
Look at all of Diablo/2 afterall... you encounter several types of Fallen One, but via color alone they used the same artwork. Also alpha if it uses an engine mod can denote another ability... or make it glow to denote another... Simple stuff that allows for more variety in combat.
Look at all of Diablo/2 afterall... you encounter several types of Fallen One, but via color alone they used the same artwork. Also alpha if it uses an engine mod can denote another ability... or make it glow to denote another... Simple stuff that allows for more variety in combat.
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scar3crow - InsideQC Staff
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About KiU:
Has the "vore", that is a shalrath withouth chest and head, and looks very alienish to me. Theres even a "metal" skin for a "robotic" vore.
You can redo that "monster" with qME simply deleting the torso of a shalrath, and coloring the removed section. Also scaling up all the frames (qME function) will make a excellent "shambler size" monster with a spider alike feel.
Has the "vore", that is a shalrath withouth chest and head, and looks very alienish to me. Theres even a "metal" skin for a "robotic" vore.
You can redo that "monster" with qME simply deleting the torso of a shalrath, and coloring the removed section. Also scaling up all the frames (qME function) will make a excellent "shambler size" monster with a spider alike feel.
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Tei - Posts: 193
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Error - InsideQC Staff
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Tei: Actual creation of new monsters is somewhat beyond the purview of the mod at this time. Think of this mod as a Custents only for monsters rather than general mapping / brush / train stuff.
That's something this mod will never EVER do if it can avoid it, as I would prefer to keep it as flexible as possible in terms of widespread engine compatability. (not to mention this is intended to be a mapper resource as much as anything, and I haven't seen that many mappers make a map for DP only.)
Error wrote:Darkplaces allows the .colormod shit too
That's something this mod will never EVER do if it can avoid it, as I would prefer to keep it as flexible as possible in terms of widespread engine compatability. (not to mention this is intended to be a mapper resource as much as anything, and I haven't seen that many mappers make a map for DP only.)
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Dr. Shadowborg - InsideQC Staff
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Re: Per-kr has a robot model...
hondobondo wrote:that i coded a monster for:
http://mods.moddb.com/gallery/image/38195/
http://mods.moddb.com/2769
OMG! It's hondobondo of the SuperDuper Quake mod! I love that mod!
scar3crow wrote:rather Ed-209ish
dont think itd work in Quake's settings even base, but still cool looking
You'd be surprised. Especially considering that we've seen him before from a different perspective in PerQuake.
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Dr. Shadowborg - InsideQC Staff
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