frikbot - cant save waypoints
Moderator: InsideQC Admins
8 posts
• Page 1 of 1
frikbot - cant save waypoints
i want to make some Waypoints on my maps, so they can be played with Bots..
But when i try to save the waypoints the game is crashing me to the console displaying this:
CALL2 8937(strcat)()
: SaveWays
: bot_menu_display
: BotPostFrame
: PlayerPostThink
<NO FUNCTION>
Bad builtin call number
Host_Error: Program error
wth does that mean? it happens on EVERY Quake client and its annoying...
But when i try to save the waypoints the game is crashing me to the console displaying this:
CALL2 8937(strcat)()
: SaveWays
: bot_menu_display
: BotPostFrame
: PlayerPostThink
<NO FUNCTION>
Bad builtin call number
Host_Error: Program error
wth does that mean? it happens on EVERY Quake client and its annoying...
-

dr_mabuse - Posts: 80
- Joined: Sat Sep 03, 2011 6:07 pm
Re: frikbot - cant save waypoints
- Code: Select all
CALL2 8937(strcat)()
: SaveWays
: bot_menu_display
: BotPostFrame
: PlayerPostThink
<NO FUNCTION>
Bad builtin call number
Host_Error: Program error
Looks like you're using an engine that doesn't support FRIK_FILE. Have you tried Darkplaces or FTEQW ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Re: frikbot - cant save waypoints
Darkplaces is crashing when i try to run Kurok, but i will try FTEQW 
Hope it works
EDIT: Darkplaces didnt load Kurok, FTEQW cant save waypoints...
This is pissing me off now...
Hope it works
EDIT: Darkplaces didnt load Kurok, FTEQW cant save waypoints...
This is pissing me off now...
-

dr_mabuse - Posts: 80
- Joined: Sat Sep 03, 2011 6:07 pm
Re: frikbot - cant save waypoints
Don't use save. Use -condebug and use the dump waypoints option then clip the results out of qconsole.log, that is the non-FRIK_FILE method.
- FrikaC
- Site Admin
- Posts: 1026
- Joined: Fri Oct 08, 2004 11:19 pm
Re: frikbot - cant save waypoints
Ahahaha thanks 
It works
didn't see that "dump" Entry in the menu before (Blame it on the small Kurok Window)
EDIT: Your Bots rule, they are much better than in some commercial games (Medal of Honor Heroes)

It works
didn't see that "dump" Entry in the menu before (Blame it on the small Kurok Window)
EDIT: Your Bots rule, they are much better than in some commercial games (Medal of Honor Heroes)
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dr_mabuse - Posts: 80
- Joined: Sat Sep 03, 2011 6:07 pm
Re: frikbot - cant save waypoints
Oh, one question:
How can i use the Bots in singleplayer like in Quake 1 Arena?
I mean if you select Singleplayer you start the game and 6 bots are connecting and you play deathmatch against bots?
How can i use the Bots in singleplayer like in Quake 1 Arena?
I mean if you select Singleplayer you start the game and 6 bots are connecting and you play deathmatch against bots?
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dr_mabuse - Posts: 80
- Joined: Sat Sep 03, 2011 6:07 pm
Re: frikbot - cant save waypoints
Quick answer is you can't really, when you start a single player game there's no support for the client slots FrikBot needs.
However, one mod I made, if it detected it was in Single Player (IE selected from the menu, it would localcmd a bunch of stuff and basically restart the game as a multiplayer game) this actually worked pretty seamlessly.
However, one mod I made, if it detected it was in Single Player (IE selected from the menu, it would localcmd a bunch of stuff and basically restart the game as a multiplayer game) this actually worked pretty seamlessly.
- FrikaC
- Site Admin
- Posts: 1026
- Joined: Fri Oct 08, 2004 11:19 pm
Re: frikbot - cant save waypoints
Ok, i think i keep the classic Singleplayer...
Atm i have many trouble with the Capture the Flag plugin, it just wont run :/
Atm i have many trouble with the Capture the Flag plugin, it just wont run :/
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dr_mabuse - Posts: 80
- Joined: Sat Sep 03, 2011 6:07 pm
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