Asking for help with old Quake mods
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Re: Asking for help with old Quake mods
Tbh no... its pretty weird some dll relocation problem it seems i could try rebasing it but that wont guarantee it would run for you.
Productivity is a state of mind.
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revelator - Posts: 2567
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Re: Asking for help with old Quake mods
I'm willing to try anything if you don't mind?
- gdiddy62
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Re: Asking for help with old Quake mods
At work atm but ill upload a rebased one if i can get it running.
Productivity is a state of mind.
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revelator - Posts: 2567
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Re: Asking for help with old Quake mods
I'm taking it you've had no luck?
- gdiddy62
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Re: Asking for help with old Quake mods
Should I just give up on this reckless?
- gdiddy62
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Re: Asking for help with old Quake mods
Reckless, can you please update if you think this is possible at all? If not please say so I quit bothering you.
Thanks
Thanks
- gdiddy62
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Re: Asking for help with old Quake mods
No luck yet :S everything is possible though so i would lie if i said otherwise.
Been hard at work making tenebrae ready for 2012 sorry for not updating on progress on nprquake.
Been hard at work making tenebrae ready for 2012 sorry for not updating on progress on nprquake.
Productivity is a state of mind.
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revelator - Posts: 2567
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Re: Asking for help with old Quake mods
No problems. I need to read all of the forum posts as I was not aware of your other work. What is happening with Tenebrae and how is it coming?
Regards
Regards
- gdiddy62
- Posts: 51
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Re: Asking for help with old Quake mods
Its mostly done
and no problem i have to many projects
theres a link for it in the the thread about making a better texture management system for it.
theres a link for it in the the thread about making a better texture management system for it.
Productivity is a state of mind.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
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Re: Asking for help with old Quake mods
If and when you are able to get this to work, that will complete my collection of "old" Quake mods that I used to play that are curent and able to be played on modern systems!
Keeping my fingers crossed.
Regards
Keeping my fingers crossed.
Regards
- gdiddy62
- Posts: 51
- Joined: Sat Jan 15, 2011 3:29 am
Re: Asking for help with old Quake mods
Reckless,
Would you possibly have any time for this now??
Thanks
Would you possibly have any time for this now??
Thanks
- gdiddy62
- Posts: 51
- Joined: Sat Jan 15, 2011 3:29 am
Re: Asking for help with old Quake mods
Is there anyone else who might try this? Reckless is busy with the Tenebrae project and I do not want to keep bugging him. I hate to be impatient but I'd really like to see this work for me again.
Regards all
Regards all
- gdiddy62
- Posts: 51
- Joined: Sat Jan 15, 2011 3:29 am
Re: Asking for help with old Quake mods
Tbh not sure ill ever manage to get tenebrae just right and will probably take some time before im starting anything else as i just got results from my examination.
Took years to find out why my legs started failing and had several doctors look at it with differing opinions so everything from artritis to a nerve disease
instead of just going straight for it and put me in a scanner :S.
Well they finally did and i have a back injury which has been grinding ever so slowly at my nerve endings so im now officially a cripple... sigh.
Netto result is ill newer work with any manual labor again.
Other coders are welcome to pitch in with help on updating these and i could use a hand with some of the work on tenebrae when i get back on it.
Took years to find out why my legs started failing and had several doctors look at it with differing opinions so everything from artritis to a nerve disease
instead of just going straight for it and put me in a scanner :S.
Well they finally did and i have a back injury which has been grinding ever so slowly at my nerve endings so im now officially a cripple... sigh.
Netto result is ill newer work with any manual labor again.
Other coders are welcome to pitch in with help on updating these and i could use a hand with some of the work on tenebrae when i get back on it.
Productivity is a state of mind.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Re: Asking for help with old Quake mods
so sorry for you reckless
I hope you'll have a health improvement
I hope you'll have a health improvement
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
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Re: Asking for help with old Quake mods
Sucks aye :/ now i have to decide if i want to drag them to court though it wont get me fixed.
Productivity is a state of mind.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
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