Asking for help with old Quake mods

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revelator
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Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

Tbh no... its pretty weird some dll relocation problem it seems i could try rebasing it but that wont guarantee it would run for you.
Productivity is a state of mind.
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

I'm willing to try anything if you don't mind?
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

At work atm but ill upload a rebased one if i can get it running.
Productivity is a state of mind.
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

I'm taking it you've had no luck?
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

Should I just give up on this reckless?
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

Reckless, can you please update if you think this is possible at all? If not please say so I quit bothering you.

Thanks
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

No luck yet :S everything is possible though so i would lie if i said otherwise.
Been hard at work making tenebrae ready for 2012 sorry for not updating on progress on nprquake.
Productivity is a state of mind.
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

No problems. I need to read all of the forum posts as I was not aware of your other work. What is happening with Tenebrae and how is it coming?


Regards
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

Its mostly done :) and no problem i have to many projects :mrgreen:

theres a link for it in the the thread about making a better texture management system for it.
Productivity is a state of mind.
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

If and when you are able to get this to work, that will complete my collection of "old" Quake mods that I used to play that are curent and able to be played on modern systems!
Keeping my fingers crossed.

Regards
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

Reckless,
Would you possibly have any time for this now??

Thanks
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

Is there anyone else who might try this? Reckless is busy with the Tenebrae project and I do not want to keep bugging him. I hate to be impatient but I'd really like to see this work for me again.

Regards all
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

Tbh not sure ill ever manage to get tenebrae just right and will probably take some time before im starting anything else as i just got results from my examination.
Took years to find out why my legs started failing and had several doctors look at it with differing opinions so everything from artritis to a nerve disease
instead of just going straight for it and put me in a scanner :S.
Well they finally did and i have a back injury which has been grinding ever so slowly at my nerve endings so im now officially a cripple... sigh.
Netto result is ill newer work with any manual labor again.

Other coders are welcome to pitch in with help on updating these and i could use a hand with some of the work on tenebrae when i get back on it.
Productivity is a state of mind.
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Asking for help with old Quake mods

Post by toneddu2000 »

so sorry for you reckless
I hope you'll have a health improvement
Meadow Fun!! - my first commercial game, made with FTEQW game engine
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

Sucks aye :/ now i have to decide if i want to drag them to court though it wont get me fixed.
Productivity is a state of mind.
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