Looking for mods to try out on the psp
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Looking for mods to try out on the psp
so any suggestions? so far i'v tried out :
your path of destruction - does not play
borg quake - does not play
after the fall - seems pretty neat.
lately i'v been wondering if qrally will play on the psp =) (would be pretty neat.)
so please, consider the limitations of the hardware and suggest me some mods/tc's? maybe brief descriptions or pictures.
(also note i am not using kurok or pspproquake, they just like to crash when loading mods. so i'm using something that's pretty much vanilla quake.)
your path of destruction - does not play
borg quake - does not play
after the fall - seems pretty neat.
lately i'v been wondering if qrally will play on the psp =) (would be pretty neat.)
so please, consider the limitations of the hardware and suggest me some mods/tc's? maybe brief descriptions or pictures.
(also note i am not using kurok or pspproquake, they just like to crash when loading mods. so i'm using something that's pretty much vanilla quake.)
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
I got ypod to work on the psp, it seems to only want to work on the very old gl quake version.
My version of proquake doesn't crash nearly as much as other versions do on mods
I have played a ton of mods on the psp, I used to use kurok .03 for everything.
Deathmatch SP 2 by honodo works on the psp,gta quake, Stillll trying to get malice to work some time, alien quake, etc.
Most of the mods work
My version of proquake doesn't crash nearly as much as other versions do on mods
I have played a ton of mods on the psp, I used to use kurok .03 for everything.
Deathmatch SP 2 by honodo works on the psp,gta quake, Stillll trying to get malice to work some time, alien quake, etc.
Most of the mods work
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Biodude - Posts: 186
- Joined: Wed Aug 27, 2008 7:17 pm
not from what iv seen. all they seem to do is freeze left and right.
the best engine iv seemed to be able to use is just called "psp quake"
i think i'm using version 1.1
edit: im sorry i'm using version 1.0 (which it's analog feature sucks)
the best engine iv seemed to be able to use is just called "psp quake"
i think i'm using version 1.1
edit: im sorry i'm using version 1.0 (which it's analog feature sucks)
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Haven't tried that one yet, quake rally works almost no problem, made a little eboot and such. Try kurok .03, that seemed to work with many mods. Proquake has been working out great for me, its a modified version for my game though, but seems to work on a bunch of mods
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Biodude - Posts: 186
- Joined: Wed Aug 27, 2008 7:17 pm
ceriux wrote:so any suggestions?
Could you please try out my Portal mod? I'm just curious whether it works. Real problem with this one would be controls layout...(L/R Button for red/blue portals would be cool though :) )
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siska.robert - Posts: 58
- Joined: Wed Feb 17, 2010 7:51 pm
- Location: Czech Republic
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siska.robert - Posts: 58
- Joined: Wed Feb 17, 2010 7:51 pm
- Location: Czech Republic
ceriux wrote:Nahuel wrote:ceriux wrote:what is TAoV?
The ascension of Vigil, an awesome stand alone!
does it have any crazy binds?
only 4 buttons and the directionals keys +. TAoV has two impulses, i believe
hi, I am nahuel, I love quake and qc.
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Nahuel - Posts: 492
- Joined: Wed Jan 12, 2011 8:42 pm
- Location: mar del plata
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