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Looking for mods to try out on the psp

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Looking for mods to try out on the psp

Postby ceriux » Sun Aug 07, 2011 4:57 am

so any suggestions? so far i'v tried out :

your path of destruction - does not play
borg quake - does not play
after the fall - seems pretty neat.

lately i'v been wondering if qrally will play on the psp =) (would be pretty neat.)

so please, consider the limitations of the hardware and suggest me some mods/tc's? maybe brief descriptions or pictures.

(also note i am not using kurok or pspproquake, they just like to crash when loading mods. so i'm using something that's pretty much vanilla quake.)
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Postby Biodude » Sun Aug 07, 2011 12:53 pm

I got ypod to work on the psp, it seems to only want to work on the very old gl quake version.

My version of proquake doesn't crash nearly as much as other versions do on mods :)

I have played a ton of mods on the psp, I used to use kurok .03 for everything.

Deathmatch SP 2 by honodo works on the psp,gta quake, Stillll trying to get malice to work some time, alien quake, etc.

Most of the mods work
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Postby ceriux » Sun Aug 07, 2011 4:51 pm

not from what iv seen. all they seem to do is freeze left and right.

the best engine iv seemed to be able to use is just called "psp quake"

i think i'm using version 1.1

edit: im sorry i'm using version 1.0 (which it's analog feature sucks)
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Postby ceriux » Mon Aug 08, 2011 5:14 pm

sorry to double post, but have you gotten shrak to work biodude?
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Postby Biodude » Mon Aug 08, 2011 8:55 pm

Haven't tried that one yet, quake rally works almost no problem, made a little eboot and such. Try kurok .03, that seemed to work with many mods. Proquake has been working out great for me, its a modified version for my game though, but seems to work on a bunch of mods
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Postby RenegadeC » Tue Aug 09, 2011 1:38 am

Does PSP Quake even use the 64mb of RAM in the Slim ver?
It'd be neat to see TAoV running on a handheld..
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Postby ceriux » Tue Aug 09, 2011 3:03 am

what is TAoV?
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Postby Nahuel » Tue Aug 09, 2011 12:40 pm

ceriux wrote:what is TAoV?

The ascension of Vigil, an awesome stand alone!
hi, I am nahuel, I love quake and qc.
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Postby siska.robert » Tue Aug 09, 2011 2:12 pm

ceriux wrote:so any suggestions?

Could you please try out my Portal mod? I'm just curious whether it works. Real problem with this one would be controls layout...(L/R Button for red/blue portals would be cool though :) )
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Postby Biodude » Tue Aug 09, 2011 2:38 pm

I didn't try any newer versions out yet, but it worked great on the older version!

Did you get my message on moddb?
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Postby siska.robert » Tue Aug 09, 2011 3:06 pm

Biodude wrote:Did you get my message on moddb?

I did. Sorry for delay!
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Postby ceriux » Tue Aug 09, 2011 5:03 pm

Nahuel wrote:
ceriux wrote:what is TAoV?

The ascension of Vigil, an awesome stand alone!


does it have any crazy binds?
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Postby Nahuel » Tue Aug 09, 2011 5:57 pm

ceriux wrote:
Nahuel wrote:
ceriux wrote:what is TAoV?

The ascension of Vigil, an awesome stand alone!


does it have any crazy binds?

only 4 buttons and the directionals keys +. TAoV has two impulses, i believe
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Postby ceriux » Wed Aug 10, 2011 3:05 am

okay, when i have free time i will check it out, maybe thursday. The problem with quake psp engines is they dont save user controls and binds...
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Postby Biodude » Wed Aug 10, 2011 4:40 pm

They do for me, you just have to exit the game in the menu without crashing or anything. Or just manually edit the config in notepad
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