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W_Getlumpinfo disc not found

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W_Getlumpinfo disc not found

Postby Baker » Thu Jun 01, 2006 3:35 am

I'm trying to create a new gfx.wad in Adqedit.

I created a new WAD, threw a CONCHARS in it and go "W_GetLumpInfo disc not found".

This is the single file in a -game folder.

Any ideas on this? I'm throwing together a bots mod and adding some style to it and wanted it to use a cooler character set in all clients including software ones (WinQuakey clients too).
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Postby Lardarse » Thu Jun 01, 2006 4:20 am

Use Fimg. Adquedit is a piece of shit. Ask FrikaC for more info.
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Postby Baker » Thu Jun 01, 2006 4:21 am

Lardarse wrote:Use Fimg. Adquedit is a piece of shit. Ask FrikaC for more info.


Hee hee :D :D

I hate Adquedit. I didn't know Fimg could do WADs ... cool! :D
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Postby Error » Thu Jun 01, 2006 4:34 am

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Postby Baker » Thu Jun 01, 2006 4:35 am



Thank you kind sir :D You are a gentleman and a scholar. I was just about to dig thru here to find the link. Need to add that to the Quake Navigator
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Postby Baker » Thu Jun 01, 2006 5:35 am

Same problem when I tried to startup Quake after using FIMG.

*sigh* I Googled and checked the Quake Wiki before posting here.

Is it hard coded into Quake that all those specific graphics have to be in a gfx.wad in a gamedir?

(if anyone knows --- not real important I guess, I just now took the ID one and replaced the conchars and tossed into the game dir)
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Postby Error » Thu Jun 01, 2006 5:44 am

all the files need to be in there.
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Postby Sajt » Thu Jun 01, 2006 6:19 am

Quake only loads one wad, and it only loads gfx.wad. All files have to be in there. :/
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Postby Baker » Thu Jun 01, 2006 10:47 am

It's ghastly, but it's great. And it's ghastly on purpose, btw. Includes replacement graphics for both GL and software. Tested with JoeQuake/QRack, DarkPlaces and ProQuake and works just fine on all of them (except a cosmetic thing I noticed, but I'm too tired to bother to change it at this point.)

"FBCA 0.92 KT for regular Quake"

Invasion of the Mole People

Download EZ Installer: FBCA 0.92KT 3.2 MB

Yeah, I but everyone here hates installers, but if I made a zip distribution for average users that contains several subfolders like this one does, the average users would screw it up and stuff would be all over the place.

All the QuakeOne installers default prompt the folder the prior install used for the average players. Anyone here can just either install it to some empty folder or WinRAR it apart or whatnot.
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Postby leileilol » Thu Jun 01, 2006 3:10 pm

what does that have to do with gfx.wad
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Postby Baker » Fri Jun 02, 2006 3:04 am

CheapAlert wrote:what does that have to do with gfx.wad


Well, I used one in that :D Other than that, not too much really. I just thought the courteous thing to do was link up the end result.

Anyways, I'm thought the info was useful. Initially I was hoping I'd find the answer in the Quake Wiki.
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