W_Getlumpinfo disc not found
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W_Getlumpinfo disc not found
I'm trying to create a new gfx.wad in Adqedit.
I created a new WAD, threw a CONCHARS in it and go "W_GetLumpInfo disc not found".
This is the single file in a -game folder.
Any ideas on this? I'm throwing together a bots mod and adding some style to it and wanted it to use a cooler character set in all clients including software ones (WinQuakey clients too).
I created a new WAD, threw a CONCHARS in it and go "W_GetLumpInfo disc not found".
This is the single file in a -game folder.
Any ideas on this? I'm throwing together a bots mod and adding some style to it and wanted it to use a cooler character set in all clients including software ones (WinQuakey clients too).
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Thank you kind sir
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Same problem when I tried to startup Quake after using FIMG.
*sigh* I Googled and checked the Quake Wiki before posting here.
Is it hard coded into Quake that all those specific graphics have to be in a gfx.wad in a gamedir?
(if anyone knows --- not real important I guess, I just now took the ID one and replaced the conchars and tossed into the game dir)
*sigh* I Googled and checked the Quake Wiki before posting here.
Is it hard coded into Quake that all those specific graphics have to be in a gfx.wad in a gamedir?
(if anyone knows --- not real important I guess, I just now took the ID one and replaced the conchars and tossed into the game dir)
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
It's ghastly, but it's great. And it's ghastly on purpose, btw. Includes replacement graphics for both GL and software. Tested with JoeQuake/QRack, DarkPlaces and ProQuake and works just fine on all of them (except a cosmetic thing I noticed, but I'm too tired to bother to change it at this point.)
"FBCA 0.92 KT for regular Quake"
Invasion of the Mole People
Download EZ Installer: FBCA 0.92KT 3.2 MB
Yeah, I but everyone here hates installers, but if I made a zip distribution for average users that contains several subfolders like this one does, the average users would screw it up and stuff would be all over the place.
All the QuakeOne installers default prompt the folder the prior install used for the average players. Anyone here can just either install it to some empty folder or WinRAR it apart or whatnot.
"FBCA 0.92 KT for regular Quake"
Invasion of the Mole People
Download EZ Installer: FBCA 0.92KT 3.2 MB
Yeah, I but everyone here hates installers, but if I made a zip distribution for average users that contains several subfolders like this one does, the average users would screw it up and stuff would be all over the place.
All the QuakeOne installers default prompt the folder the prior install used for the average players. Anyone here can just either install it to some empty folder or WinRAR it apart or whatnot.
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
CheapAlert wrote:what does that have to do with gfx.wad
Well, I used one in that
Anyways, I'm thought the info was useful. Initially I was hoping I'd find the answer in the Quake Wiki.
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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