Quake Archive up and running.
Moderator: InsideQC Admins
35 posts
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I must add, PLEASE when you upload the files, make sure the text file is actually informative as to what type of file it is, mod, map, utility, if its singleplayer, or a multiplayer type, bots, weapon... enough information to get it moved into the proper folder on the archive.
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scar3crow - InsideQC Staff
- Posts: 1054
- Joined: Tue Jan 18, 2005 8:54 pm
- Location: Alabama
thanks for the great response everyone. I was worried this wouldn't catch on.
we need all the newer utitilies also. Frik? start uploading.
also, for people that I've known a long while in the community, I will give slite FTP access for making uploading easier.
enjoy everyone
we need all the newer utitilies also. Frik? start uploading.
also, for people that I've known a long while in the community, I will give slite FTP access for making uploading easier.
enjoy everyone
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
there is no limit to file size.
files are screened quite frequently to try to rid us of warez and such.
anything illegal should stay away. all old mods from cdrom.com days should stay away. anything else is welcome.
make sure to include a readme that describes what it is.
files are screened quite frequently to try to rid us of warez and such.
anything illegal should stay away. all old mods from cdrom.com days should stay away. anything else is welcome.
make sure to include a readme that describes what it is.
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
also, only archives are welcome.
.zip, .rar, .7z, .ace... I think that may be it.
readme's should be .txt format
.zip, .rar, .7z, .ace... I think that may be it.
readme's should be .txt format
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
I'd limit it to .zip and maybe .7z.
About the textfiles. If you look at the doomworld idgames archive then you see that they are generating their infos pages straight from the readme files (at least I think they do). This is only possible because the readmes follow the "good old scheme" respective(?) the txt file generator: http://www.doomworld.com/idgames/?textmaker
For possible improvements in the future I would suggest such "red line" to follow with readmes. Maybe you could create an alike textmaker.
Thanks Error for this archive!
About the textfiles. If you look at the doomworld idgames archive then you see that they are generating their infos pages straight from the readme files (at least I think they do). This is only possible because the readmes follow the "good old scheme" respective(?) the txt file generator: http://www.doomworld.com/idgames/?textmaker
For possible improvements in the future I would suggest such "red line" to follow with readmes. Maybe you could create an alike textmaker.
Thanks Error for this archive!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
7zip owns rar pretty much... And the program is totally free.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
I can't get it to work; it begins uploading, then sometimes ends with no error, or an error or just stops - but the file I'm uploading isn't there.....
boy I'm crap
boy I'm crap
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
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