Frikbots & Darkplaces
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Frikbots & Darkplaces
Ok, I know I'm gonna sound like a total newbie and I feel people must have tackled this a dozen time, but I have been out of touch with the community and its IRC for so long, I am a bit clueless... so please be kind
I'm fiddling with the idea of a new mod using Darkplaces, but I can't seem to have Frikbots react correctly in it, I mean, they don't seem to be following waypoints, they just stand there and do nothing. How come? Any way to fix this?
Muchos gracias!
I'm fiddling with the idea of a new mod using Darkplaces, but I can't seem to have Frikbots react correctly in it, I mean, they don't seem to be following waypoints, they just stand there and do nothing. How come? Any way to fix this?
Muchos gracias!
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
Ive been using a 2006 build (currently a late April/early may one, before hand a mid April one) and I have no problems with the Frikbots on already waypointed maps or with waypoints Ive made myself.
LordHavoc has pretty much completely fixed all incompatibilities with FBX.
And Id assume youre using the last version of FBX ? Semi-recently Frik released one with a few bugfixes.
LordHavoc has pretty much completely fixed all incompatibilities with FBX.
And Id assume youre using the last version of FBX ? Semi-recently Frik released one with a few bugfixes.
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scar3crow - InsideQC Staff
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Re: Frikbots & Darkplaces
CocoT wrote:Muchos gracias!
Dude. That's "Muchas gracias!"
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
Oooooh, I see... Well, I guess my version, while not being super old (it was released around QExpo or so), obviously needed to be updated. I've tried the latest one and seems to work fine, now. Cheers, guys!
Now, since I'm at it... The version of Frikbot I use is the one "b" version. Is there anything newer? Where could I get it?
Last but not least, another silly one (I feel like I've become a QC clown), which "clean" QC source would you recommend? I used to "recycle" crappy half-coded sources, but I need a fresh start and the sources I find look old, I was wondering if there was anything nicer available.
Muchas Gracios!
Now, since I'm at it... The version of Frikbot I use is the one "b" version. Is there anything newer? Where could I get it?
Last but not least, another silly one (I feel like I've become a QC clown), which "clean" QC source would you recommend? I used to "recycle" crappy half-coded sources, but I need a fresh start and the sources I find look old, I was wondering if there was anything nicer available.
Muchas Gracios!
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
The source that comes with QCide is nice. http://tremor.quakedev.com/Clean_v106qc.zip
- FrikaC
- Site Admin
- Posts: 1026
- Joined: Fri Oct 08, 2004 11:19 pm
some of my dead projects abused p0x's extras r4 as a base.
http://developer.chaoticbox.com/quake.php
http://developer.chaoticbox.com/quake.php
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
/me has an eerie feeling of posts disappearing...
Erm... thank you to the person who, before his post was deleted, said he/she enjoyed the links on my site... hehe... (I swear I'm not making this up... (By the way, have you seen a big white box with a red label on it and blue and white pill-shaped candies in it? These are my favourite sweets and I can't find them anymore... mmm...))
Erm, also I could swear that you, Sajt, had written something about my blurb on Quake4, but well, it got deleted as well (will teach me for not answering straight away
). I just want to say that I apologize for that. At the time, I think I had bumped into a couple of people on #qc and that they didn't like the game that much. As a result, I generalized, which, well, is bad. I also assumed that #qc = inside3d, which, well, isn't totally true. So sorry about that, I won't do it again
Muchublorg Grasblorg...
... and when you have some time, take me to your leader, too.
Erm... thank you to the person who, before his post was deleted, said he/she enjoyed the links on my site... hehe... (I swear I'm not making this up... (By the way, have you seen a big white box with a red label on it and blue and white pill-shaped candies in it? These are my favourite sweets and I can't find them anymore... mmm...))
Erm, also I could swear that you, Sajt, had written something about my blurb on Quake4, but well, it got deleted as well (will teach me for not answering straight away
Muchublorg Grasblorg...
... and when you have some time, take me to your leader, too.
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
I can't resist posting another... (yeepee carpet-ride!)
Moochus Greceees...
... oh, and... bork bork bork!
... oh, and... bork bork bork!
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CocoT - Posts: 695
- Joined: Tue Dec 14, 2004 5:39 pm
- Location: Belly-Gum
There was a post by Baker commending you on your links. I don't think it was this thread though?
EDIT: here it is http://forums.inside3d.com/viewtopic.php?p=3158#3158
EDIT: here it is http://forums.inside3d.com/viewtopic.php?p=3158#3158
- FrikaC
- Site Admin
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- Joined: Fri Oct 08, 2004 11:19 pm
Incidentally, that "clean" source has a small problem with it in that it's a little bit QC n00b unfriendly in regards to frikbot installation.
Namely somebody was fool enough to take out the two fields in droptofloor's defninition, rather than just hunt down all instances of droptofloor that didn't properly give said two variables... That said, you could probably fix it more easily by taking out the two variables in the instances where droptofloor is used by FBX.
Namely somebody was fool enough to take out the two fields in droptofloor's defninition, rather than just hunt down all instances of droptofloor that didn't properly give said two variables... That said, you could probably fix it more easily by taking out the two variables in the instances where droptofloor is used by FBX.
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Dr. Shadowborg - InsideQC Staff
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- Joined: Sat Oct 16, 2004 3:34 pm
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