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Diablo Quake Mod

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Diablo Quake Mod

Postby tyrael » Wed Jul 06, 2011 1:00 pm

I seriously want make it! It will based on Prydon Gates by FricaS. Or on Blood Omnicide by Vortex http://omnicide.legacy-of-kain.ru/dev I already wrote about this here viewtopic.php?t=2823&postdays=0&postorder=asc&start=0
I can wait anymore!!!! Now i need modeller and quakeC coder for start.
I think make brifing (for quests), menu, minimap and hp-bar like in Steel Storm. And global map like in Blodd Omnicide. And inventory like in Chris Page example..... And more, and more, and more....
Guys Join me!
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Re: Diablo Quake Mod

Postby tyrael » Wed Jul 06, 2011 1:52 pm

And by the way distributive of Blood Omnicide included QuakeC sources and editors. We can use it as referance for make many cool stuff like menu, spells, gui, inventory, subtitles, dialoges, npc etc.....
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Postby Error » Wed Jul 06, 2011 4:14 pm

Prydon Gate. get it.
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Postby tyrael » Wed Jul 06, 2011 4:50 pm

Error wrote:Prydon Gate. get it.


Ooooops! Ok!
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Re: Diablo Quake Mod

Postby WINGED_DOOM » Mon Sep 19, 2011 6:18 am

tyrael wrote:Now i need modeller and quakeC coder for start.


cool idea, bro :3

i'm not modeller/coder but i can help you with any 2D work - texturing, concept arts, gui, logotype etc....
pm me if you are interested

my portfolio
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Re: Diablo Quake Mod

Postby tyrael » Sun Oct 16, 2011 6:28 pm

WINGED_DOOM wrote:pm me if you are interested


Ok. I like your works :)
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