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Yes, well, think of all the 'long running hosts' who have stopped hosting idgames over the years. It's an intractable problem on the web at the moment - no one can be relied upon to survive the ravages of time.
What we really need is some kind of neat distributed network that stores everything on peer PCs with lots of redundancy so that if some peers are offline it doesn't matter much. Couple that with a neat searchable web index for everything and there's your solution. Between bittorrent and mysql I'm sure that someone could hack something together.
Even so, with the community as small as it is, I reckon there would still be significant degradation over time. Imagine how much stuff FrikaC alone has on his HDD that no-one else does - and as far as I recall, he, me, Asaki and Akuma are the only ones left of the MDQNet crowd (and hell, I only turned up during MDQNet's time, which was what, 1999?). And it's not as if I'm around very much myself.
Finally - it must be remembered that most of the idgames stuff is rubbish. Surely it's time for the community to cull the data we've got into a small enough archive to keep maintained? Who wants buttloads of shitty 1997 maps? Sure, there'll be some worth hanging onto for historical purposes, but most of them can go.
Also might it be useful to maintain a repository of quake tools in a single archive? I've lost my unlocked qMe again (if anyone wants to pm/yousendit me I'd be grateful), and I can't be arsed to go looking for the right version of worldcraft/hammer and all of the map compile tools - otherwise I might actually be doing some modding right now.
What we really need is some kind of neat distributed network that stores everything on peer PCs with lots of redundancy so that if some peers are offline it doesn't matter much. Couple that with a neat searchable web index for everything and there's your solution. Between bittorrent and mysql I'm sure that someone could hack something together.
Even so, with the community as small as it is, I reckon there would still be significant degradation over time. Imagine how much stuff FrikaC alone has on his HDD that no-one else does - and as far as I recall, he, me, Asaki and Akuma are the only ones left of the MDQNet crowd (and hell, I only turned up during MDQNet's time, which was what, 1999?). And it's not as if I'm around very much myself.
Finally - it must be remembered that most of the idgames stuff is rubbish. Surely it's time for the community to cull the data we've got into a small enough archive to keep maintained? Who wants buttloads of shitty 1997 maps? Sure, there'll be some worth hanging onto for historical purposes, but most of them can go.
Also might it be useful to maintain a repository of quake tools in a single archive? I've lost my unlocked qMe again (if anyone wants to pm/yousendit me I'd be grateful), and I can't be arsed to go looking for the right version of worldcraft/hammer and all of the map compile tools - otherwise I might actually be doing some modding right now.
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lth - Posts: 144
- Joined: Thu Nov 11, 2004 1:15 pm
I did setup both a DC++ hub and a bittorrent tracker. They are in a testing period(?) at the moment. You can reach the DC++ hub at 88.84.140.117:4444 and the tracker at http://88.84.140.117
Well, there should be people constantly connected to the DC++ hub, otherwise it does have no use. I have not sorted my Quake files so don't expect to find to much from me there yet
Well, there should be people constantly connected to the DC++ hub, otherwise it does have no use. I have not sorted my Quake files so don't expect to find to much from me there yet
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
CheapAlert wrote:P2P sucks, especially when you're a dialuper or an RIAA-pwned ISP customer
Having no central, long-lasting, reliable and trustworthy web filestore sucks too, I'm trying to be constructive here. Thanks for your reasoned and informative input
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lth - Posts: 144
- Joined: Thu Nov 11, 2004 1:15 pm
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