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Quake V

Postby scar3crow » Fri Jun 17, 2011 4:24 pm

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby ceriux » Fri Jun 17, 2011 5:29 pm

lol i posted the article on my wall on FB.
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Postby Nahuel » Fri Jun 17, 2011 5:49 pm

:shock: :shock:
Code: Select all
mixed up Cthulhu-ish Quake 1

Cthulhu Mythos like Bethesda (call of cthulhu: dark corners of the earth... a new doom3)
or
Cthulhu Mythos like quake 1?
hi, I am nahuel, I love quake and qc.
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Postby revelator » Fri Jun 17, 2011 7:37 pm

bring in the shamblers!!! 8)

tbh the doom 3 engine would have been great for bethesdas call of cthulhu hehe :)

i hope they pull it off
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Postby dreadlorde » Fri Jun 17, 2011 10:53 pm

Things that could ruin Quake V:
1. two weapon system that most modern shooters adhere too.
2. regenerating health
3. none of the original monsters
4. tryharding
5. no jumping
6. no pc release
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.

Get off my lawn!
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Postby frag.machine » Sat Jun 18, 2011 2:18 pm

Please, please... make this don't suck. :)

I always dreamed of a Quake prequel, telling how an antediluvian hero would become the enigmatic Quake we heard about in the first game but never had the chance to actually see. Kinda like the player character in Diablo I becomes the villain in Diablo II. That would rock.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby goldenboy » Sat Jun 18, 2011 5:41 pm

I assume it will be an OK shooter, technically solid since it's from id, but it will be like Doom 3 with shamblers and probably vehicles.

Oh well, it's the best we can hope for. Tbh I don't care who the enemies are, I care about whether it's a fun shooter.
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Postby revelator » Sat Jun 18, 2011 6:06 pm

who needs a vehicle when you can ride a fiend :)

i hope they take my hint ...
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Postby Baker » Mon Jun 20, 2011 2:50 pm

frag.machine wrote:Please, please... make this don't suck. :)


The awesomeness of Quake 1 is really defined by what it didn't have. Quake 1 didn't have talking, didn't have missions, a true plot, etc ....
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Postby negke » Mon Jun 20, 2011 3:02 pm

The awesomeness of Quake is defined by 15 years of people idealizing and romanticizing every merit and shotcoming.
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Postby Baker » Mon Jun 20, 2011 3:22 pm

negke wrote:The awesomeness of Quake is defined by 15 years of people idealizing and romanticizing every merit and shotcoming.

Just don't forget the important part is 15 years thing :D
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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