scar3crow, Sajt, FrikaC, LordHavoc
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I have a new version of Qake almost ready, with deathmath/coop and a QuakeC VM using KrimZon's kzqcvm implementation. If I can find maybe 10-12 hours before June 19th I can get some of the kinks worked out and make it ready for release. Work has been a bit devastating to my time though. If I can get it ready, I guess it's booth worthy? Maybe, like before, I can put a bunch inane gibberish to kind of pad out the booth.
- FrikaC
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Irritant wrote:Baker wrote:(for example, in Quake 3 I think Open Arena and ioQuake 3 probably cover most of the bases and a lot of Q3 has been redirected towards QuakeLive.)
I think Q3 is dominated by Urban Terror more than anything. It has by far more players than any Q3 mod, or VQ3, all put together. Hell, it might even be more popular than Quake Live.
I know more than a couple of Urban Terror junkies
Tremulous is still somewhat popular, though they haven't had a release in over five years.
I thought that mod dropped off the face of the planet. No one talks about it. Wasn't aware it was still popular.
Don't forget about World Of Padman either, while oddly not very popular, it's maybe the best of the Q3 based games out there.
I'd read the PlanetQuake news of that mod from years ago and think it was interesting, but never could figure out exactly what it was. If I recall, their web site was mostly German participants and I really wasn't quite what was going on (in a couple of different ways).
The mod seemed neat and along with Urban Terror, World of Padman was one of the first to go totally free as I understood back a few years ago.
Q2 is still pretty active, though more though players rather than modding, as far as I know anyway.
Somehow I consider developer count very important and I'm not quite sure how to quantify this or entirely explain this.
I guess I feel that the backbone of a game is the "creative community" behind it. The neat thing about Q1 is that expertise loss thus far has been astonishingly rare.
I guess in my head I think that a community where the "creative class" is gone is dead ... and as a result I am very biased against closed source games. One new version of Windows or Direct3D can render a game useless. Ironically, I do consider many games to be a work of art and consider it a near crime to "lose them".
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
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