Fimg - FINAL ish
If you want to load a transparent animated gif, open fimg.ini and change the gifhack=1 line to 0. Restart Fimg, load the gif, increase color depth to 32bpp (this will retain the alpha channel and will force Fimg to re-apply the Quake palette on save) then just save it as a .spr.
If you have a 'compressed' non transparent gif, set gifhack back to 1 and do as above.
If you have a 'compressed' non transparent gif, set gifhack back to 1 and do as above.
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- Joined: Sun Jun 05, 2005 9:59 pm
Version 0.18 posted today, addressing a crash bug that was introduced in v017 when importing multiple files at once. Hopefully that was the only bug...
http://www.inside3d.com/frikbot/fimg/fimg_v018.zip
http://www.inside3d.com/frikbot/fimg/fimg_v018.zip
good job!
I always wondered how to handle these sprites.
Good to have a good example now!
http://members.home.nl/gimli/sprite.jpg
http://members.home.nl/gimli/sprite0.jpg
The last one has a downloadable example.
Apperently you'll see nothing, but make a step.
http://members.home.nl/gimli/sprite.dz
Thanx FrikaC!
Good to have a good example now!
http://members.home.nl/gimli/sprite.jpg
http://members.home.nl/gimli/sprite0.jpg
The last one has a downloadable example.
Apperently you'll see nothing, but make a step.
http://members.home.nl/gimli/sprite.dz
Thanx FrikaC!