project "oq_decrapify"
Moderator: InsideQC Admins
17 posts
• Page 1 of 2 • 1, 2
project "oq_decrapify"
basically trying to help contribute to openquartz while "ungaying" it up by doing things such as:
- new conchars that's actually readable at a low brightness setting
- redoing the player sounds
- reanimating the player
- replacing all of the weapons with "quake-ish but it's not quake" equivelants, centered
- make e1m7
- modeling and animating a new ogre (amazingly there isn't one yet)
- change the "bullet clip" ammo to spikes, not NIN'd
- redo the rather "blank" parts of gfx.wad and the gfx folder
so far:
- i've recorded the missing ambient sounds
- i've made a new v_shot
- i've made a new boss chthon

- new conchars that's actually readable at a low brightness setting
- redoing the player sounds
- reanimating the player
- replacing all of the weapons with "quake-ish but it's not quake" equivelants, centered
- make e1m7
- modeling and animating a new ogre (amazingly there isn't one yet)
- change the "bullet clip" ammo to spikes, not NIN'd
- redo the rather "blank" parts of gfx.wad and the gfx folder
so far:
- i've recorded the missing ambient sounds
- i've made a new v_shot
- i've made a new boss chthon

i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
I tried Open Quartz and there are some things good about and some not so good.
I have to say I really like the player model and the armor. The weapons models seem to be a bit lacking and the health boxes aren't the greatest. I didn't check the sounds out yet.
I'm glad this project exists. I think combined with some custom made models and sounds floating out there, that a fully swapped out pak0.pak could easily be built that, while maybe not completely Quake-ish, would still be enjoyable and maybe even cooler.
I have to say I really like the player model and the armor. The weapons models seem to be a bit lacking and the health boxes aren't the greatest. I didn't check the sounds out yet.
I'm glad this project exists. I think combined with some custom made models and sounds floating out there, that a fully swapped out pak0.pak could easily be built that, while maybe not completely Quake-ish, would still be enjoyable and maybe even cooler.
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Baker wrote:I read that sounds in Quake require a special terminator in the wav file. Any docs how to do this or does anyone know how this is done?
Whoever you heard that from is quite obviously talking out their butt-cheeks. I use cool edit all the time, and NEVER have to use any wierd ass terminators.
-

Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
Dr. Shadowborg wrote:Baker wrote:I read that sounds in Quake require a special terminator in the wav file. Any docs how to do this or does anyone know how this is done?
Whoever you heard that from is quite obviously talking out their butt-cheeks. I use cool edit all the time, and NEVER have to use any wierd ass terminators.
Well, this is good news then
I can't remember where I read it, but I'll post the link if I find it.
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
17 posts
• Page 1 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 1 guest
