Darkplaces engine supports .flac audio format?
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Darkplaces engine supports .flac audio format?
Hi there!
Does the darkplaces engine support .flac audio format?
I have some wav that use too much disk space and I'll like to convert then in .flac
Sorry for my low skilled English.
Thanks!
Does the darkplaces engine support .flac audio format?
I have some wav that use too much disk space and I'll like to convert then in .flac
Sorry for my low skilled English.
Thanks!
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TiR - Posts: 5
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I don't think it does. It supports Ogg Vorbis though. Ogg Vorbis with a quality of 5 is transparent to most people. You could save even more space by using it.
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Spirit wrote:I don't think it does. It supports Ogg Vorbis though. Ogg Vorbis with a quality of 5 is transparent to most people. You could save even more space by using it.
But .ogg vorbis is more slow to load in comparison of .wav or .flac true? Or I'm wrong?
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TiR - Posts: 5
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Everything's slow in comparison to wav as everything else needs some kind of decompression. Well aside from .snd, .raw and a few others, but in general, if a format needs decompression then the decompression step is going to make it slower than a format that doesn't require decompression. This includes flac as flac is aclso compressed (it's just lossless compression); a flac file will open maybe 20 times slower than a wav in a wave editor.
None of this should matter if DP supports streaming audio, as only the frames from the audio file that are actually currently needed should be decompressed.
None of this should matter if DP supports streaming audio, as only the frames from the audio file that are actually currently needed should be decompressed.
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mh - Posts: 2292
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mh wrote:Everything's slow in comparison to wav as everything else needs some kind of decompression. Well aside from .snd, .raw and a few others, but in general, if a format needs decompression then the decompression step is going to make it slower than a format that doesn't require decompression. This includes flac as flac is aclso compressed (it's just lossless compression); a flac file will open maybe 20 times slower than a wav in a wave editor.
None of this should matter if DP supports streaming audio, as only the frames from the audio file that are actually currently needed should be decompressed.
Interesting
Then I'll use .OGG format instead .FLAC or .WAV
DarkPlaces doesn't support streaming audio right? Is this hard to implement?
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TiR - Posts: 5
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leileilol wrote:OGG is streamed, they did that years ago so yes it does.
At one point, a whole unstreamed OGG was decoded and loaded into memory and took tons of ram. This point was 2004.
Good to hear that
Which program is the best to convert wav and mp3 files to ogg? I have goldwave but I don't know if that program will work.
Thanks again for your help!
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TiR - Posts: 5
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oggenc is what you should use to make ogg files
I still use Cool Edit 96 to edit sounds (for over 17 years of using it since 1.31), it's what id used for Quake. There's even an ogg codec filter for it. Despite its age, it still works dandy and all in Windows 7 64. There are just some tools that seem immortal
I still use Cool Edit 96 to edit sounds (for over 17 years of using it since 1.31), it's what id used for Quake. There's even an ogg codec filter for it. Despite its age, it still works dandy and all in Windows 7 64. There are just some tools that seem immortal
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- leileilol
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Heh I am still using PSP 3.12 in Windows 7 (!!!!).
GoldWave is just great to audio editing, but IIRC you will need to install Ogg/Vorbis codecs separately if you want to save/load such formats. No big deal, but I think it's worth to mention.
GoldWave is just great to audio editing, but IIRC you will need to install Ogg/Vorbis codecs separately if you want to save/load such formats. No big deal, but I think it's worth to mention.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
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PSP 5 here.
Some of the extra functionality in more recent versions would be nice to have (I've had a need for scripting on occasion) but sometimes all you want to do is open an image really fast.
I think more recent versions of GW don't need a codec for ogg support; pretty sure the necessary comes with the download.
Some of the extra functionality in more recent versions would be nice to have (I've had a need for scripting on occasion) but sometimes all you want to do is open an image really fast.
I think more recent versions of GW don't need a codec for ogg support; pretty sure the necessary comes with the download.
Last edited by mh on Thu May 05, 2011 10:09 am, edited 1 time in total.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
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mh wrote:I think more recent versions of GW don't need a codec for ogg support; pretty sure the necessary comes with the download.
yes, the recent goldwave comes with the ogg codec. if anyone is missing codecs, google search k-lite codec pack nd download that. its a less tedious process than downloading and installing separate codecs.
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behind_you - Posts: 237
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