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Quake Dodgeball

Postby Trickle » Thu Mar 31, 2011 8:44 am

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dbbase

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dbcastle

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dbvault




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Second Release:


QUAKE DODGEBALL 1.1


- Added missing 24-bit textures to certain models.

- Three new maps by negke: dbbase, dbcastle, and dbvault.

- Renamed models/sounds for better universal server compatibility.

- Bots will no longer go after flying balls

- Added a very special new ball ;)

- You can now save teammates from prison by catching the ball with deathmatch 2, temp1 1





Quake Dodgeball 1.0 Trailer



ENJOY!
Last edited by Trickle on Tue Apr 26, 2011 10:45 pm, edited 8 times in total.
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Postby Error » Thu Mar 31, 2011 7:01 pm

do prison dodgeball! I loved playing that.

two sides. when you are hit, you go behind the other team in their prison. If your team tosses you the ball and you are in the prison, you go back in the game. When all players are in the prison, the other team wins. If you try to throw at another player and they catch, you go to prison.
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Postby Trickle » Thu Mar 31, 2011 7:47 pm

That is a cool idea! I already have a mapper now, but he is busy with school..so progress might be slow. I'm still open if anyone is interested, I think this would have great replay value.

I already had some thoughts on the gameplay and physics. When you walk into a dodgeball when you already have one, you simply knock it away. When you hit someone with your hard throwing ability, the player goes flying way back Lol. I also thought switching to a third person view as you get taken out would make it much more exciting..I think I'm going to work on the catching model next.
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Postby MasterSplinter » Thu Mar 31, 2011 7:53 pm

Sounds like fun ^__^


A nice bloody brawl:
http://www.youtube.com/watch?v=C6ZS4xvWtwo


Power Moves:
http://www.youtube.com/watch?v=fQK0SgxJL1M

Nothing like getting spiked so hard your body gets engulfed in flames!
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Postby Trickle » Fri Apr 01, 2011 12:20 am

I'm happy to announce the team is complete! :D

Some surprises coming up very soon
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Postby negke » Fri Apr 01, 2011 8:18 am

Heh, nice idea. Can't hurt to have another entry in the 'Quake goes Sports' category. With a Quake dodgeball mod, the "bombardment" scene from Simpsons comes to mind. Though wouldn't it be more like Quake if it were played with a player (or monster) head instead of a regular ball?
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Postby gnounc » Fri Apr 01, 2011 1:42 pm

or the vores missile.
although i really like the look of that dodgeball in pic, i think it makes
it instantly recognizable what the mod is.
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:)

Postby Frenzy » Mon Apr 04, 2011 5:56 am

I am highly looking forward to this. As a matter of fact, I had dreamed of this years ago, I'm glad somebody else has finally thought of it with the knowledge of how to. I can't wait :D Definately would love to help test this stuff out!
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Postby MasterSplinter » Mon Apr 04, 2011 1:36 pm

I'll host the MOD if I am able to... Open source esp. would make it easier to do so with Universal Server.
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Postby Trickle » Mon Apr 11, 2011 10:40 pm

Quake Dodgeball Trailer


Release is coming very soon! :)
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Postby negke » Tue Apr 12, 2011 12:02 am

Haha, alright. I expected there to be only a total of one or two balls in the match - now it looks more like a dodgeball spamfest. Multiple ball types are a good idea. Ugly maps, though.
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Postby Trickle » Tue Apr 12, 2011 12:15 am

test maps negke :wink:

You can determine the amount of balls every game with the scratch1 command.
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Postby Trickle » Tue Apr 12, 2011 1:09 am

There will also be an optional classic 1-hit kill mode using temp1.

deathmatch "2" adds the special balls.
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Postby Trickle » Tue Apr 12, 2011 10:05 pm

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Here is the first official public release, so no one is left out in the cold!


QUAKE DODGEBALL 1.0
Last edited by Trickle on Tue Apr 12, 2011 10:59 pm, edited 11 times in total.
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Postby Baker » Tue Apr 12, 2011 11:30 pm

I think this whole idea is very cool. I like the Quake guy animation in post #1.
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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