Quake Dodgeball
Moderator: InsideQC Admins
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Quake Dodgeball
dbbase
dbcastle
dbvault
Second Release:
QUAKE DODGEBALL 1.1
- Added missing 24-bit textures to certain models.
- Three new maps by negke: dbbase, dbcastle, and dbvault.
- Renamed models/sounds for better universal server compatibility.
- Bots will no longer go after flying balls
- Added a very special new ball
- You can now save teammates from prison by catching the ball with deathmatch 2, temp1 1
Quake Dodgeball 1.0 Trailer
ENJOY!
Last edited by Trickle on Tue Apr 26, 2011 10:45 pm, edited 8 times in total.

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Trickle - Posts: 66
- Joined: Thu Mar 26, 2009 11:20 pm
do prison dodgeball! I loved playing that.
two sides. when you are hit, you go behind the other team in their prison. If your team tosses you the ball and you are in the prison, you go back in the game. When all players are in the prison, the other team wins. If you try to throw at another player and they catch, you go to prison.
two sides. when you are hit, you go behind the other team in their prison. If your team tosses you the ball and you are in the prison, you go back in the game. When all players are in the prison, the other team wins. If you try to throw at another player and they catch, you go to prison.
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
That is a cool idea! I already have a mapper now, but he is busy with school..so progress might be slow. I'm still open if anyone is interested, I think this would have great replay value.
I already had some thoughts on the gameplay and physics. When you walk into a dodgeball when you already have one, you simply knock it away. When you hit someone with your hard throwing ability, the player goes flying way back Lol. I also thought switching to a third person view as you get taken out would make it much more exciting..I think I'm going to work on the catching model next.
I already had some thoughts on the gameplay and physics. When you walk into a dodgeball when you already have one, you simply knock it away. When you hit someone with your hard throwing ability, the player goes flying way back Lol. I also thought switching to a third person view as you get taken out would make it much more exciting..I think I'm going to work on the catching model next.

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Trickle - Posts: 66
- Joined: Thu Mar 26, 2009 11:20 pm
Sounds like fun ^__^
A nice bloody brawl:
http://www.youtube.com/watch?v=C6ZS4xvWtwo
Power Moves:
http://www.youtube.com/watch?v=fQK0SgxJL1M
Nothing like getting spiked so hard your body gets engulfed in flames!
A nice bloody brawl:
http://www.youtube.com/watch?v=C6ZS4xvWtwo
Power Moves:
http://www.youtube.com/watch?v=fQK0SgxJL1M
Nothing like getting spiked so hard your body gets engulfed in flames!
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MasterSplinter - Posts: 54
- Joined: Tue Dec 07, 2010 8:00 pm
Heh, nice idea. Can't hurt to have another entry in the 'Quake goes Sports' category. With a Quake dodgeball mod, the "bombardment" scene from Simpsons comes to mind. Though wouldn't it be more like Quake if it were played with a player (or monster) head instead of a regular ball?
- negke
- Posts: 150
- Joined: Wed Apr 16, 2008 5:53 pm
I'll host the MOD if I am able to... Open source esp. would make it easier to do so with Universal Server.
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MasterSplinter - Posts: 54
- Joined: Tue Dec 07, 2010 8:00 pm
I think this whole idea is very cool. I like the Quake guy animation in post #1.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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