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fixing navy seals 3

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fixing navy seals 3

Postby hund_ » Thu Mar 03, 2011 9:14 pm

is there a way to move the bullet strike to the middle of the screen.
it now impacts about an inch to the left.
i looked through the source[not knowing anything ;)] but could'nt find any reference to it.
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Postby Baker » Thu Mar 03, 2011 9:27 pm

What engine are you using to play it?

Some engines have higher aiming precision (most of them) but old engines and stock WinQuake/GLQuake have only 256 degrees of aim.

I guess I'm saying it may not necessarily be a mod problem.
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Postby hund_ » Thu Mar 03, 2011 9:49 pm

wow i was able to figger this out and compile it ;)

now to kill the lazy red dot sight
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Postby leileilol » Fri Mar 04, 2011 3:09 am

don't know what gooseman was thinking when he put that weird aiming stuff in. probably just so he can do more precision than stock quake crosshair and aims
i should not be here
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Postby hund_ » Fri Mar 04, 2011 4:14 am

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Postby Baker » Fri Mar 04, 2011 4:19 am

hund_ wrote:if anyone wants ;)

http://www.megaupload.com/?d=WL2R7FDJ


Now wait a second. If you are going to do any justice to your work, explain what you've changed. Seriously.

If you invested any time modifying the source, you should let ppl know what you've done.
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Postby hund_ » Fri Mar 04, 2011 4:38 am

sorry been drinking and playing this.

i removed the red dot sight and moved the bullit strike to the quake 1 crosshair.
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Postby Baker » Fri Mar 04, 2011 6:02 pm

The red dot sight was annoying ;)
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