Any work being done?
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Any work being done?
things have been slow recently... anyone working on anything?
I've got Elder Vale.
I've got Elder Vale.
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
I'm working on two things:
Lunkin deathmatch (really just for my son and I, but depending on how bug free and great it is, I may upload it)
Raptors2
But as I change with the wind, it may be some completely different things tomorrow. Also, I have to get my quake modding stuff up and working again.
Lunkin deathmatch (really just for my son and I, but depending on how bug free and great it is, I may upload it)
Raptors2
But as I change with the wind, it may be some completely different things tomorrow. Also, I have to get my quake modding stuff up and working again.
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ajay - Posts: 559
- Joined: Fri Oct 29, 2004 6:44 am
- Location: Swindon, UK
I'm still working on TAKOP.
I've finished work on the Improved Seeker Missile and Targeting System code, so the next item on the list is the Compression Plasma Rifle. (Though to be honest, the main bulk of new coding for that is primarily going to be related to different effects regarding the upgraded form related to different characters. Which means that it will probably be skipped over until I actually impliment the characters themselves...)
Weapons TODO:
CPR
Atomic Puck Launcher
Thermal Disruptor (Gotta get a new model going for this too...)
Twin-Barrel Micro Split Missile Launcher
BOS (Black Omega Singularity) Cannon
BioWaste Reclaimation Unit
I've finished work on the Improved Seeker Missile and Targeting System code, so the next item on the list is the Compression Plasma Rifle. (Though to be honest, the main bulk of new coding for that is primarily going to be related to different effects regarding the upgraded form related to different characters. Which means that it will probably be skipped over until I actually impliment the characters themselves...)
Weapons TODO:
CPR
Atomic Puck Launcher
Thermal Disruptor (Gotta get a new model going for this too...)
Twin-Barrel Micro Split Missile Launcher
BOS (Black Omega Singularity) Cannon
BioWaste Reclaimation Unit
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Dr. Shadowborg - InsideQC Staff
- Posts: 1110
- Joined: Sat Oct 16, 2004 3:34 pm
As usual, I'm still working on Vr2. However, I have begun work on a sweet little QC mod, in addition to maintaining Improved Quake (tho I admit, I haven't touched that in a while). I'll probably have something from all three (and maybe a map) for QExpo. And maybe before then. 
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
I haven't done anything for years but recently I've been working on a coop mod. I'm trying to do what SvenCoop did for Halflife for Quake. Basic Quake gameplay with some small but fun modifications, plus some new map entities allowing for coop based puzzles.
I know coop's available out of the box but SvenCoop showed how much fun the game mode really can be if a level is designed with purely that in mind.
I know coop's available out of the box but SvenCoop showed how much fun the game mode really can be if a level is designed with purely that in mind.
- Plumb
- Posts: 11
- Joined: Thu Apr 20, 2006 10:30 am
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