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My palette...

Postby Ranger366 » Sun Feb 13, 2011 2:01 pm

Hello,
i have one big problem. I'm currently using my own palette
and want to apply the textures (which are using my new palette) on my models. Problem is that mostly every program (adquedit, QuArK, qME) im using (...) screws the texture up in some way and is NOT displayed correctly ingame.
fimg is the only program that worked right, but its not usable for maps/models.
The textures i import were converted using textures2quake before, using my palette.
So it must be a problem with the programs, indeed.
qME does it nearly correct, but screws around 18% up.

I don't know many Quake programs, you might know the solution.

I'm not able to expirement with these programs i used, because i already got 2 GPU freezes today (...) and dont want to f*ck up my graphicscard again.
Last edited by Ranger366 on Sun Feb 13, 2011 6:55 pm, edited 1 time in total.
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Postby ceriux » Sun Feb 13, 2011 6:11 pm

replace the palette in qme's folder with yours.
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Postby Ranger366 » Sun Feb 13, 2011 6:54 pm

ceriux wrote:replace the palette in qme's folder with yours.

There is no extern palette, qME's palette is hardcoded, but you can import one in the program settings...
but its not applying it correctly. (QME 3.1 - the only version which supports that btw)
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Postby ceriux » Sun Feb 13, 2011 8:25 pm

try quark. maybe it can do what you need it to.
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Postby leileilol » Sun Feb 13, 2011 11:26 pm

Ranger366 wrote: qME's palette is hardcoded, but you can import one in the program settings...
but its not applying it correctly.


QME applies palettes correctly
simply load palette, then load texture
save.


NOT HARD AT ALL REALLY!
i should not be here
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Postby Ranger366 » Mon Feb 14, 2011 8:02 pm

leileilol wrote:
Ranger366 wrote: qME's palette is hardcoded, but you can import one in the program settings...
but its not applying it correctly.


QME applies palettes correctly
simply load palette, then load texture
save.


NOT HARD AT ALL REALLY!


Whatever you say pal.
What about maps.
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Postby ceriux » Mon Feb 14, 2011 8:12 pm

use wally. it should work similarly. (ps, just because your texture gets messed up when qme imports it. i may not be qme's fault. it may be that even though you used all of your colors, you may have too many shades of those colors. the palette only lets you translate directly between the set shades.)
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Postby Ranger366 » Mon Feb 14, 2011 8:55 pm

ceriux wrote:use wally. it should work similarly. (ps, just because your texture gets messed up when qme imports it. i may not be qme's fault. it may be that even though you used all of your colors, you may have too many shades of those colors. the palette only lets you translate directly between the set shades.)


i'll mess around with that.
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Postby Ranger366 » Sun Mar 06, 2011 4:23 pm

So, i might need your help now.
I need to know howto map with textures using my palette.
How does my palette get adapted to the maptextures in the BSP?
I used alot programs to edit the textures in the BSP file, but everything messes up, especially QuArK.
Maybe you have a method that works - already played YPOD and know that they even got that work in 1997.
But when you come with BSP and Compilers to me i just dont know where left and right is.
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Postby Dr. Shadowborg » Sun Mar 06, 2011 5:32 pm

If working with pre-existing maps, you'll have to extract the textures from the bsp with an appropriate program (TexMex can at least extract them), then convert all the textures to your new palette, then replace all the original textures within the bsp with the modified textures.

This page here has some good tools for extracting and replacing / updating textures in a bsp:
http://www.quaketerminus.com/tools.shtml

If working with maps from scratch, you simply need to have all your textures use your new palette properly and then make your maps using those textures.
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