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what's the best tool for making sprites in quake?

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what's the best tool for making sprites in quake?

Postby ceriux » Fri Feb 04, 2011 4:13 am

just like the topic states, opinions?

having an issue, with my smoke sprite i tried using the latest fimg.

this is what happens (btw there is no yellow in my sprite)

Image

i opened up my sprite in fimg after saving it and some funky stuff happened.

http://www.mediafire.com/?bt4j5d78j573ouk
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Postby Sajt » Fri Feb 04, 2011 5:12 am

Looks to me like there is indeed yellow in your sprite. You probably messed something up during palette conversion. (What did you use for this?) The last couple of frames do use the correct transparent colour.
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Postby leileilol » Fri Feb 04, 2011 5:15 am

try to correct your origins
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Postby ceriux » Fri Feb 04, 2011 5:26 am

i used photoshop with the color index already set to quakes pallet (to select the colors i took a picture of quakes pallet and selected them directly from it, next i copied them from photoshop to fimg. saved it as a spr then all the frames got messed up like that.
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Postby Ranger366 » Fri Feb 04, 2011 8:11 am

adquedit works fine for me, and is useful for other things too.
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Postby ceriux » Fri Feb 04, 2011 8:51 am

ill check it out.
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Postby Error » Fri Feb 04, 2011 9:15 am

Be careful with adquedit. I've heard stories of people deleting all their Quake folder or their project folder using it. I've never personally done so, but be warned. Great program though.

I think that if you delete a folder from the program that you've added asa project/base folder, it really deletes it from the pc. So try not to do that.
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Postby ceriux » Fri Feb 04, 2011 9:21 am

well, i got fimg working and its very simple and easy to use compared to adquedit. so i think ill stick with it. turns out fimg just loads its own palette so before i saved i had to load quakes, thats all.
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Re: what's the best tool for making sprites in quake?

Postby Ranger366 » Fri Feb 04, 2011 10:15 am

I tried alot with fimg, but stucked at the palette thing (it f*cked up my conchars and at the end the rest of my gfx.wad...)
the only program that reads conchars right IS fimg for me.
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Postby leileilol » Fri Feb 04, 2011 10:43 am

i use fimg because it doesn't delete my quake folder (yes this happens when you 'remove a project', so much trouble to go through just to edit simple sprites no?)


the Fimg palette thing I solve by making multiple copies of fimg, renaming fimg's executable and making appropriate palettes for each fimg folder. so i can right click->open with->fimgforhexen2.exe.

the latest version of fimg should not do the 'flip it all' feature.

fimg isnt crap, there is no better or elegant solution. it was made because that didn't exist in a long time for quake.
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Postby Ranger366 » Fri Feb 04, 2011 10:52 am

leileilol wrote:i use fimg because it doesn't delete my quake folder


a question... how did you do that that your posts make me look like a fool?
fimg isnt crap of course, but that palette thing wasnt documented i think. my PC doesnt contain any Quaketools right now... gonna restock.
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Postby ceriux » Fri Feb 04, 2011 5:45 pm

i wished fimg saved to .gif it would be great for making animated avatars and what not.
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Postby frag.machine » Fri Feb 04, 2011 10:24 pm

ceriux wrote:i used photoshop with the color index already set to quakes pallet (to select the colors i took a picture of quakes pallet and selected them directly from it, next i copied them from photoshop to fimg. saved it as a spr then all the frames got messed up like that.


To grab the real quake pallete I use WinQuake: take a screenshot in PCX format, open it in your favorite image editor, export the palette from it. Since I use PSP (an ancient version, tbh), I export it to PSP palette format (.pal).
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby qbism » Sat Feb 05, 2011 12:45 am

Preach discovered that Gimp can import palette.lmp as a raw image file. That's one way to create a "reference" pcx with the right colors in the right slots. Scale that sucker up as necessary and paste new image into it.
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Postby Sajt » Sat Feb 05, 2011 1:15 am

You can do that in Paint Shop Pro too if you rename palette.lmp to palette.raw. QME can also convert between .lmp and JASC format .pal.
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