Normal maps/bump maps in darkplaces?
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Normal maps/bump maps in darkplaces?
Didnt really know were to put this, sorry if its in the wrong section.
Anyway, i wanna have normal maps in my darkplaces mod. I checked out the replacing content documentation and saw that i should rename my normal map with _norm.tga after. So i have bricka2_2.tga and bricka2_2_norm.tga. I didnt see any diffirence. Somewhere i saw that there are some commands to put in. I just dunno how to do it.
Anyway, i wanna have normal maps in my darkplaces mod. I checked out the replacing content documentation and saw that i should rename my normal map with _norm.tga after. So i have bricka2_2.tga and bricka2_2_norm.tga. I didnt see any diffirence. Somewhere i saw that there are some commands to put in. I just dunno how to do it.
- Karall
- Posts: 128
- Joined: Thu Jul 15, 2010 5:23 pm
Options -> Lighting
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- Spirit
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- Joined: Sat Nov 20, 2004 9:00 pm
I screwed around with the lighting settings, made things look kinda better, so things kinda reflect light. But i cant get it to make the textures look deeper, i see no diffirence when i delete my normal map. Anyone have a good config?
http://img140.imageshack.us/i/nrmhs.png/ thats how i want it
http://img513.imageshack.us/i/50212908.png/ this is what i get
Is it even possible in darkplaces?
http://img140.imageshack.us/i/nrmhs.png/ thats how i want it
http://img513.imageshack.us/i/50212908.png/ this is what i get
Is it even possible in darkplaces?
- Karall
- Posts: 128
- Joined: Thu Jul 15, 2010 5:23 pm
Karall wrote:Is it even possible in darkplaces?
Yes, it is.
You need to use DarkPlaces with RT lighting and shadows on, and have 3 textures:
texture.tga
texture_norm.tga (or texture_bump.tga)
texture_gloss.tga
Try adding 'r_glsl_deluxemapping 1' in console and see if textures change their detail level.
Also, try adding this to console, or to your config.cfg:
- Code: Select all
r_shadow_realtime_world 1
r_shadow_realtime_world_lightmaps 1
r_shadow_shadowmapping 1
r_shadows 1
r_glsl_offsetmapping 1
r_glsl_offsetmapping_reliefmapping 1
r_glsl_offsetmapping_scale 0.011
DarkPlaces should have had this behaviour right from the start. My bet is there's something wrong with your textures. They should be in 'id1/textures/'.
EDIT:
Add this 'r_shadow_gloss 1' so your texture_gloss.tga gets to be used.
Do you know how to create normal and gloss textures? What graphic software are you using for editing textures?
Also, this configuration shows exagerrated bumpmapping:
- Code: Select all
// Unrealistic Edging / Highlighting
r_shadow_bumpscale_basetexture "16"
r_shadow_gloss "2"
r_shadow_gloss2intensity "0.14"
r_shadow_glossexponent "64"
r_glsl_deluxemapping "2"
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Chip - Posts: 575
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