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Auto Weapon Switching: Hit or Miss?

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Auto Weapon Switching?

Hell, yeah!
0
No votes
Hell, no!
4
44%
Only on weapons that upgrade or replace another
5
56%
 
Total votes : 9

Auto Weapon Switching: Hit or Miss?

Postby Dr. Shadowborg » Thu Jan 05, 2006 6:10 pm

Upon Weapon Pickup.

Also, this is assuming the mod has weapon switch frames ala Doom/Q2/etc.
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Postby leileilol » Thu Jan 05, 2006 6:41 pm

optional for player. Many people prefer to have the weapon switch turned off
i should not be here
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Postby Quake Matt » Thu Jan 05, 2006 6:55 pm

Yes, but only if the player can set his weapon order, like in UT. One of the other cool things you could do, if you messed around with the .ini files, was bind more than one weapon to a single button, which would then cycle through them when you pressed it. Pretty cool, but probably tricky to implement!
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Postby Dr. Shadowborg » Sat Jan 07, 2006 7:57 pm

Quake Matt wrote:Yes, but only if the player can set his weapon order, like in UT. One of the other cool things you could do, if you messed around with the .ini files, was bind more than one weapon to a single button, which would then cycle through them when you pressed it. Pretty cool, but probably tricky to implement!


I very much dislike multiple key presses to cycle through weapon selection. This is one of the major things I hate about half-life. I suspect that I'm not alone in this dislike as well. When I press a key, I expect to have the weapon I want up NOW, not two or three presses later.
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Postby Quake Matt » Sat Jan 07, 2006 10:26 pm

Yeah, most of the time I don't like it either. I only take advantage of it in UT for making best short-range and long-range weapon keys. It helps a lot when you need to change guns quickly, like when someone jumps you with a flak cannon, but isn't all that useful in most cases.
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Postby Spirit » Sun Jan 08, 2006 10:35 am

Hell no! I hate auto weapon switching :)
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