Auto Weapon Switching: Hit or Miss?
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Auto Weapon Switching: Hit or Miss?
Upon Weapon Pickup.
Also, this is assuming the mod has weapon switch frames ala Doom/Q2/etc.
Also, this is assuming the mod has weapon switch frames ala Doom/Q2/etc.
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Dr. Shadowborg - InsideQC Staff
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- Joined: Sat Oct 16, 2004 3:34 pm
Yes, but only if the player can set his weapon order, like in UT. One of the other cool things you could do, if you messed around with the .ini files, was bind more than one weapon to a single button, which would then cycle through them when you pressed it. Pretty cool, but probably tricky to implement!
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Quake Matt - Posts: 129
- Joined: Sun Jun 05, 2005 9:59 pm
Quake Matt wrote:Yes, but only if the player can set his weapon order, like in UT. One of the other cool things you could do, if you messed around with the .ini files, was bind more than one weapon to a single button, which would then cycle through them when you pressed it. Pretty cool, but probably tricky to implement!
I very much dislike multiple key presses to cycle through weapon selection. This is one of the major things I hate about half-life. I suspect that I'm not alone in this dislike as well. When I press a key, I expect to have the weapon I want up NOW, not two or three presses later.
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Dr. Shadowborg - InsideQC Staff
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- Joined: Sat Oct 16, 2004 3:34 pm
Yeah, most of the time I don't like it either. I only take advantage of it in UT for making best short-range and long-range weapon keys. It helps a lot when you need to change guns quickly, like when someone jumps you with a flak cannon, but isn't all that useful in most cases.
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Quake Matt - Posts: 129
- Joined: Sun Jun 05, 2005 9:59 pm
Hell no! I hate auto weapon switching 
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
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