Which would you prefer? Speed/Turtle Modding?
Moderator: InsideQC Admins
12 posts
• Page 1 of 1
Which would you prefer? Speed/Turtle Modding?
I'm trying to organize some new speed/turtle modding sessions. I'm curious as to what time frame more people would participate.
-

Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
Is there going to be a theme?
If not, then it widens the scope of capabilities and you usually come up with mods that require more time.
If there is going to be a theme then either the 1 - 2 Days, or 3 - 4 Days.
If not, then it widens the scope of capabilities and you usually come up with mods that require more time.
If there is going to be a theme then either the 1 - 2 Days, or 3 - 4 Days.
- Team Xlink
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
Then that's called TURTLEmodding you slacker. Turtlemodding was never popular here with the lack of pressure and time allocation dedicated to it.
Besides what you're thinking of is some "complete TC" or "somepopulargame Portable for PSP made with Portable Source". Mods don't have to be that (thank god). Speedmodding sessions often had rules and even some choice assets provided to be used exclusively to engage creativi-
oh forget it you psp kids won't get it anyway.
Besides what you're thinking of is some "complete TC" or "somepopulargame Portable for PSP made with Portable Source". Mods don't have to be that (thank god). Speedmodding sessions often had rules and even some choice assets provided to be used exclusively to engage creativi-
oh forget it you psp kids won't get it anyway.
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Speed and turtle mod sessions have always been explicitly for Quake, as they are mods. Generally they are 24-72 hour affairs, or more of 168 hour affairs for turtle modding.
Speed modding is quick art, if any, using existing maps, primarily id1 for the content. Turtle modding typically has a show case map to demonstrate (such as SantaClaws' turn-based speedmod). The focus is on dirty but working QC using id1.
Speed modding is quick art, if any, using existing maps, primarily id1 for the content. Turtle modding typically has a show case map to demonstrate (such as SantaClaws' turn-based speedmod). The focus is on dirty but working QC using id1.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
-

scar3crow - InsideQC Staff
- Posts: 1054
- Joined: Tue Jan 18, 2005 8:54 pm
- Location: Alabama
Hmmm. That would be cool, too bad I am overwhelmed for moving in the next days.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
-

frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
12 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest
