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happy new years! Super Duper Quake 2.8

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made a booboo

Postby hondobondo » Fri Jan 07, 2011 5:47 pm

i released it a sec too early. the multiprojectile won't work in most maps, so do this

go to items.qc in folder .\NOHRP and find void () item_artifact_multiprojectile. open it in any text editor like notepad.

add this line to the function:
Code: Select all
self.classname = "item_artifact_multiprojectile";


then find the function void () item_artifact_super_damage2 and add this line:
Code: Select all
self.classname = "item_artifact_super_damage";


then run qcc.bat and you should be good to go. if not the powerup will not work in the maps you find it. something to do with randomly spawning powerups, and the classname not being registered. this fix will be in the next patch.
hondobondo
 
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