Nazi zombies portable released
Moderator: InsideQC Admins
52 posts
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oh boy, now we're getting somewhere!
I think this may work
but it may cause problems with 2nd story levels.
maybe a triggerbrush that encompasses upstairs,(and one for downstairs) and when a player is inside of it, it activates, and then it tells all the zombies that are downstairs to go to a waypoint by some stairs or an elevator that will take them upstairs!
I think this may work
but it may cause problems with 2nd story levels.
maybe a triggerbrush that encompasses upstairs,(and one for downstairs) and when a player is inside of it, it activates, and then it tells all the zombies that are downstairs to go to a waypoint by some stairs or an elevator that will take them upstairs!
A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it 
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blubswillrule - Posts: 68
- Joined: Mon Oct 04, 2010 9:08 pm
- Location: Lincoln, California
hmmm, yes,
although I can imagine potential problems with it. maybe if it gets stuck too badly, and it can't find the player after 3 minutes, respawn.
gah, an alternative to pathfinding zombies... noclipping zombies... that fly...
although I can imagine potential problems with it. maybe if it gets stuck too badly, and it can't find the player after 3 minutes, respawn.
gah, an alternative to pathfinding zombies... noclipping zombies... that fly...
A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it 
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blubswillrule - Posts: 68
- Joined: Mon Oct 04, 2010 9:08 pm
- Location: Lincoln, California
hmm, could this be the said bot that follows walls?
"The Gyro uses combination of wall-following and object seeking methods to explore the levels. It does not use advanced pathing, this explains why the bot does not take up many system resources and does not navigate very smart."
http://botarea51.no-origin.net/main/qbot.asp?id=18
"The Gyro uses combination of wall-following and object seeking methods to explore the levels. It does not use advanced pathing, this explains why the bot does not take up many system resources and does not navigate very smart."
http://botarea51.no-origin.net/main/qbot.asp?id=18
A truly rewarding experience for an AI coder: watching your ai navigate the map... makes all the time invested in the code worth it 
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blubswillrule - Posts: 68
- Joined: Mon Oct 04, 2010 9:08 pm
- Location: Lincoln, California
i have no idea which bot it was. i just remember one being discussed soon after i joined these forums.
Jukki it was hard to read your "l33t" talk. but i dont have a messenger program.
Jukki wrote:Heyz GuYz I iz f0Unz n3v th1ng Cal3d chat/im/irc
Jukki it was hard to read your "l33t" talk. but i dont have a messenger program.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
52 posts
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