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Nazi zombies portable released

Postby Jukki » Sun Dec 26, 2010 9:09 pm

Hi everyone. We finaly managed to release our game called nazi zombies portable. Its a remake of cod 5 and black ops zombie mode for psp and pc using the engine we all love. Currently the psp have bug that crashes the game (out of ram) but it have been fixed (waiting for athorization in moddb) go check it out if you want:

http://www.indiedb.com/games/nazi-zombies-portable/

credits to nzp team (i am the "coder" of it)
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Postby Baker » Sun Dec 26, 2010 9:41 pm

Interesting stuff. I've checked in on your moddb page from time to time and am happy to see a released PSP project.

Has single player?
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Postby Jukki » Sun Dec 26, 2010 9:45 pm

well it is singleand an coop.

Btw uses your proquake for psp ;)
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Postby Baker » Sun Dec 26, 2010 9:58 pm

Jukki wrote:well it is singleand an coop.

Btw uses your proquake for psp ;)


Hehe. :D I had no idea.
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Postby Jukki » Sun Dec 26, 2010 10:39 pm

Yeah. Hlbsp makes our game look alot better. ;)
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Postby MasterSplinter » Sun Dec 26, 2010 11:02 pm

Jukki wrote:well it is singleand an coop.

Btw uses your proquake for psp ;)


Great title!

I downloaded it. Is there source code for it somewhere?
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Postby Baker » Mon Dec 27, 2010 2:12 am

If you are referring to the ProQuake PSP engine, the engine source is in this thread.
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Postby Jukki » Mon Dec 27, 2010 7:04 am

we do release the source, mapping tools etc soon too ;)
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Postby ceriux » Mon Dec 27, 2010 8:02 am

played it pretty awesome. bug if you open the first door which doesnt let you progress.
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Postby Jukki » Mon Dec 27, 2010 8:07 am

ceriux wrote:played it pretty awesome. bug if you open the first door which doesnt let you progress.


? wich door?

and thanks.


We just need better coder. I am not the best one
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Postby ceriux » Mon Dec 27, 2010 9:26 am

the first door you can open. also you might want to take a look at ur guy's flame thrower. check out my comment on your indiedb news post i posted a picture of what im talking about.

and by progress i mean that bug that gets the zombies stuck behind the wall so you cant go further in the rounds. after you open that first door they start getting stuck. i tested every thing throughly. if you turn on god mode and sit in the first room. they continue on fine. now when you open that door, they start getting stuck. simple fix? add a func_push that activeates after so much game time passes, turn it on and shove them out of there. after its been on for about 30 secs or something turn it back off.
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Postby Jukki » Mon Dec 27, 2010 9:35 am

we are gona do it so if the zombie is still out of map for like 1 min or something. He is going to die bye bye :P
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Postby ceriux » Mon Dec 27, 2010 9:36 am

well i also turned on no clip and he wasnt out of the map. he was just walking into a wall.

sometimes they will walk back and fourth and you can see them for a few seconds. they're just choosing not to walk to the front.

your nazi's are afraid of dying again.

also could you do me a favor and link your game to this quake group on moddb/indiedb =)?

http://www.moddb.com/groups/quakedb/

im going to be writing a review sometime soon im going to post it there.
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Postby Jukki » Mon Dec 27, 2010 9:49 am

ceriux wrote:also could you do me a favor and link your game to this quake group on moddb/indiedb =)?

http://www.moddb.com/groups/quakedb/

im going to be writing a review sometime soon im going to post it there.


how? XD
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Postby ceriux » Mon Dec 27, 2010 9:52 am

the only way i know is join the group, then the next time you make a news post link the news post to the group. there may be other ways but thats how iv been telling people to do it.
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