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.PGG

Postby WINGED_DOOM » Thu Dec 23, 2010 9:55 am

I have found mysterious .pgg and pgf. files in "data" folder of Prydon. What is it?
Maybe it's like a .ffn or .fmn or maybe .fwp?
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Postby WINGED_DOOM » Thu Dec 23, 2010 9:57 am

Oh, i got it! It's "Prydon Gate Game"! Right?
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Postby FrikaC » Mon Dec 27, 2010 4:40 pm

Yep. pgg is game data, pgf is individual characters.
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Postby WINGED_DOOM » Tue Dec 28, 2010 10:53 am

Where it is possible to find moar information on this format? Do you know?
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Postby Baker » Tue Dec 28, 2010 11:13 am

WINGED_DOOM wrote:Where it is possible to find moar information on this format? Do you know?

If he doesn't know, it would be rather disturbing. :shock:
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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:D

Postby WINGED_DOOM » Tue Dec 28, 2010 2:51 pm

If he doesn't know, it would be rather disturbing.


:lol: I mean it's a universal quake data format, isn't it? The same format is used in other mods like Feral or Steel Storm (ok! it's not mod, right? it's game))))).
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Postby FrikaC » Wed Dec 29, 2010 8:42 pm

It is not a universal format. The PG in the name literally stands for "Prydon Gate"

The format is the raw values sent to the parm encoder in the game (in single player, without support for external files, all the information is encoded on parms for the pgf files and on cvars/serverflags for the pgg files).

The best reference is the QuakeC code itself.
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