Alien Arena 2011 is out.
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Alien Arena 2011 is out.
Here is the official press release:
COR Entertainment has released Alien Arena 2011 for Windows and Linux/Unix.
The latest version of the open sourced, freeware deathmatch shooter features a host of updates and features, including ragdoll physics, revamped in-game IRC client, true type font support, several new maps, a host of bugfixes and tweaks, and new music by renowned musician Paul Joyce. We have also implemented the use of AutoTools for easier and more consistent Linux/Unix/MacOS compilation.
Some of the new features include:
Alien Arena 2011(v7.50)
video - http://www.youtube.com/watch?v=YNvep_oWFbs
For a complete changelog - http://icculus.org/alienarena/changelogs/7.50.txt
For more information, new media, and to download the game visit http://red.planetarena.org
COR Entertainment has released Alien Arena 2011 for Windows and Linux/Unix.
The latest version of the open sourced, freeware deathmatch shooter features a host of updates and features, including ragdoll physics, revamped in-game IRC client, true type font support, several new maps, a host of bugfixes and tweaks, and new music by renowned musician Paul Joyce. We have also implemented the use of AutoTools for easier and more consistent Linux/Unix/MacOS compilation.
Some of the new features include:
- Ragdoll physics using the Open Dynamic Engine
- GNU AutoTools implementation
- Revamped in-game IRC client
- True Type Font support
- Two brand new maps, one revamped map
- Player models and skins updated
- New music by Paul Joyce
- Numerous bugfixes, tweaks, and optimizations
Alien Arena 2011(v7.50)
video - http://www.youtube.com/watch?v=YNvep_oWFbs
For a complete changelog - http://icculus.org/alienarena/changelogs/7.50.txt
For more information, new media, and to download the game visit http://red.planetarena.org
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
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- Location: Maryland
Very nice looking
Is that Q2 bsp that looks so sophisticated due to engine features or Q3 bsp? I'm assuming Q2 since the engine is Q2, but you never know with super heavily modified engines.
/My bet = Q2, mostly because I don't see any obvious curves like q3 mappers are fond of using.
Is that Q2 bsp that looks so sophisticated due to engine features or Q3 bsp? I'm assuming Q2 since the engine is Q2, but you never know with super heavily modified engines.
/My bet = Q2, mostly because I don't see any obvious curves like q3 mappers are fond of using.
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Baker - Posts: 3666
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ajay - Posts: 559
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Is there a list of supported graphics cards? Iirc on linux I had problems with the version before 2011 (2010 probably) not showing any graphics. I'll compile the new version after work.
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
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dreadlorde - Posts: 268
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Baker - it's Q2bsp format, albiet with a load of static meshes to get the desired details.
Dreadlorde - it should run on almost any card that has OpenGL 2.0 support or higher, which is most any card within the last few years or so. It automatically detects the settings, but you can turn them down in the menu(provided you actually see the menu).
Dreadlorde - it should run on almost any card that has OpenGL 2.0 support or higher, which is most any card within the last few years or so. It automatically detects the settings, but you can turn them down in the menu(provided you actually see the menu).
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
Tried the new version out, runs great under linux for me now. I can't seem to set the width of the game to 1366, which is my laptop's native screen resolution, though.
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
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dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
dreadlorde wrote:Tried the new version out, runs great under linux for me now. I can't seem to set the width of the game to 1366, which is my laptop's native screen resolution, though.
Click on the resolutions until it says "custom", then fill in the values below and see if that doesn't do the trick.
http://red.planetarena.org - Alien Arena and the CRX engine
- Irritant
- Posts: 250
- Joined: Mon May 19, 2008 2:54 pm
- Location: Maryland
Nope.Irritant wrote:Click on the resolutions until it says "custom", then fill in the values below and see if that doesn't do the trick.
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
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dreadlorde - Posts: 268
- Joined: Tue Nov 24, 2009 2:20 am
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