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Alien Arena 2011 is out.

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Alien Arena 2011 is out.

Postby Irritant » Thu Dec 16, 2010 6:44 pm

Here is the official press release:

COR Entertainment has released Alien Arena 2011 for Windows and Linux/Unix.

The latest version of the open sourced, freeware deathmatch shooter features a host of updates and features, including ragdoll physics, revamped in-game IRC client, true type font support, several new maps, a host of bugfixes and tweaks, and new music by renowned musician Paul Joyce. We have also implemented the use of AutoTools for easier and more consistent Linux/Unix/MacOS compilation.

Some of the new features include:

  • Ragdoll physics using the Open Dynamic Engine
  • GNU AutoTools implementation
  • Revamped in-game IRC client
  • True Type Font support
  • Two brand new maps, one revamped map
  • Player models and skins updated
  • New music by Paul Joyce
  • Numerous bugfixes, tweaks, and optimizations

Alien Arena 2011(v7.50)

Image Image
Image Image

video - http://www.youtube.com/watch?v=YNvep_oWFbs

For a complete changelog - http://icculus.org/alienarena/changelogs/7.50.txt

For more information, new media, and to download the game visit http://red.planetarena.org
http://red.planetarena.org - Alien Arena and the CRX engine
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Postby Baker » Thu Dec 16, 2010 7:07 pm

Very nice looking :D

Is that Q2 bsp that looks so sophisticated due to engine features or Q3 bsp? I'm assuming Q2 since the engine is Q2, but you never know with super heavily modified engines.

/My bet = Q2, mostly because I don't see any obvious curves like q3 mappers are fond of using.
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Postby mh » Thu Dec 16, 2010 7:34 pm

Nice one, congrats on the release. 8)
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Postby ajay » Thu Dec 16, 2010 7:55 pm

Excellent. Its added to my download list for my new laptop on the 25th!
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Postby dreadlorde » Sat Dec 18, 2010 2:10 pm

:D

Is there a list of supported graphics cards? Iirc on linux I had problems with the version before 2011 (2010 probably) not showing any graphics. I'll compile the new version after work.
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Postby Irritant » Mon Dec 20, 2010 6:03 am

Baker - it's Q2bsp format, albiet with a load of static meshes to get the desired details.

Dreadlorde - it should run on almost any card that has OpenGL 2.0 support or higher, which is most any card within the last few years or so. It automatically detects the settings, but you can turn them down in the menu(provided you actually see the menu).
http://red.planetarena.org - Alien Arena and the CRX engine
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Postby dreadlorde » Mon Dec 20, 2010 7:55 pm

Tried the new version out, runs great under linux for me now. I can't seem to set the width of the game to 1366, which is my laptop's native screen resolution, though.
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Postby Irritant » Tue Dec 21, 2010 3:39 am

dreadlorde wrote:Tried the new version out, runs great under linux for me now. I can't seem to set the width of the game to 1366, which is my laptop's native screen resolution, though.


Click on the resolutions until it says "custom", then fill in the values below and see if that doesn't do the trick.
http://red.planetarena.org - Alien Arena and the CRX engine
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Postby dreadlorde » Wed Dec 22, 2010 4:14 am

Irritant wrote:Click on the resolutions until it says "custom", then fill in the values below and see if that doesn't do the trick.
Nope. :(
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Postby ceriux » Wed Dec 29, 2010 5:20 am

i wonder if Alien Arena Portable has been discussed?
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