Replacing music issue
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Replacing music issue
When I replace any song in Q3, it won't play ingame even though it's EXACTLY the same format (22khz PCM wav). There were no music error messages displayed in the console.
- ranger
- Posts: 8
- Joined: Thu Nov 25, 2010 1:43 pm
- Location: NY, USA
if it's quiet, then it's not proper. Q3 expects EXACTLY this for music streams:
22050Hz
16-bit
Stereo
Microsoft PCM WAV format
If it strays from any of the above, Q3 will get upset.
Note that i'm noting the original vanilla engine. The usual forks I don't have to plug usually put an ogg system to this
22050Hz
16-bit
Stereo
Microsoft PCM WAV format
If it strays from any of the above, Q3 will get upset.
Note that i'm noting the original vanilla engine. The usual forks I don't have to plug usually put an ogg system to this
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
If you place the WAV file somewhere, e.g. http://speedyshare.com/ I will take a look at it.
- andrewj
- Posts: 133
- Joined: Mon Aug 30, 2010 3:29 pm
- Location: Australia
OK, I looked at it, but all I can tell you is that it has an 18 byte "fmt" chunk, which is perfectly valid, but Quake3 only supports 16 byte "fmt" chunks for music.
I know that doesn't help you. The only thing I can suggest is to load it with Audacity and save it again, looking out for any options or variations in the saved format. Perhaps try a few different audio programs.
I know that doesn't help you. The only thing I can suggest is to load it with Audacity and save it again, looking out for any options or variations in the saved format. Perhaps try a few different audio programs.
- andrewj
- Posts: 133
- Joined: Mon Aug 30, 2010 3:29 pm
- Location: Australia
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