Gyro vs. Twig
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Gyro vs. Twig
I'll be honest, I don't really know how to use Twig, so I'm not sure what it's capable of. That being said, for those that do know, what is the differences between the two? Advantages? Disadvantages?
Also, are there any turtorials on Twig?
Also, are there any turtorials on Twig?
- silverjoel
- Posts: 51
- Joined: Thu Sep 30, 2010 6:46 am
Apples and oranges.
Gyro allows you to have entities affected by forces. So a shotgun blast could knock a monster into the sky, or an explosion can move health packs around, or nails can be stopped in midair. Things have water and air resistance, buoyancy etc (swimming gibs anyone).
Gyro does not do joints and collisions, ie realistically tumbling boxes.
Twig does that, rigid body physics. It requires a few DP extensions in the engine though, while Gyro works with vanilla Quake.
ODE is another option for joints.
Gyro allows you to have entities affected by forces. So a shotgun blast could knock a monster into the sky, or an explosion can move health packs around, or nails can be stopped in midair. Things have water and air resistance, buoyancy etc (swimming gibs anyone).
Gyro does not do joints and collisions, ie realistically tumbling boxes.
Twig does that, rigid body physics. It requires a few DP extensions in the engine though, while Gyro works with vanilla Quake.
ODE is another option for joints.
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
and all of this will at least halve your framerate...
(it makes me want to put the server into a separate thread)
(it makes me want to put the server into a separate thread)
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Pretty much anything in RMQ is a gyro object though, and it runs OK.
Now mixing twig with that might be an interesting endeavour.
Gyro for general physics, twig for certain entities like pushable crates and vehicles? ragdoll?
Now mixing twig with that might be an interesting endeavour.
Gyro for general physics, twig for certain entities like pushable crates and vehicles? ragdoll?
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
I still think Mauvebib's sagdoll experiment was pretty interesting. I loved to blast grunts with quad rockets and watch the severed corpses flying around...
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
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