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dark places bump and gloss

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dark places bump and gloss

Postby Hazematman » Fri Oct 08, 2010 3:08 pm

I was reading up on dark places and it says that there is bump and gloss mapping for textures and I was just wondering how would I set it up if I wanted to make a model have bump or gloss map?

edit: also what would be a good model format to use in dark places?
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Postby revelator » Fri Oct 08, 2010 4:04 pm

same style as tenebrae once used i think texturename_bump.tga and texturename_gloss.tga or texturename_norm.tga for normalmaps

not sure what tools to use for making these formats but someone here might have a clue.

darkplaces can handle most any modelformat plus its own dpmodel format i think its up to preference :)
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Postby Spirit » Fri Oct 08, 2010 6:22 pm

Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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