dark places bump and gloss
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dark places bump and gloss
I was reading up on dark places and it says that there is bump and gloss mapping for textures and I was just wondering how would I set it up if I wanted to make a model have bump or gloss map?
edit: also what would be a good model format to use in dark places?
edit: also what would be a good model format to use in dark places?
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Hazematman - Posts: 54
- Joined: Thu Jul 15, 2010 1:58 am
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same style as tenebrae once used i think texturename_bump.tga and texturename_gloss.tga or texturename_norm.tga for normalmaps
not sure what tools to use for making these formats but someone here might have a clue.
darkplaces can handle most any modelformat plus its own dpmodel format i think its up to preference
not sure what tools to use for making these formats but someone here might have a clue.
darkplaces can handle most any modelformat plus its own dpmodel format i think its up to preference
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revelator - Posts: 2567
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Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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