Tzunami: GPL Quake Project
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Tzunami: GPL Quake Project
d1554573r has started yet another attempt to make a GPL Quake multiplayer replacement set.
http://quakeone.com/forums/quake-mod-re ... pment.html
What's the difference between this and past attempts?
Well ... first, he has a cool name and he's hung around the QuakeOne.com web site a couple of years so he has a feel for the state of things.
But perhaps more importantly, he has a lot of artistic talent.
(No ... that's hardly the only thing he has made, but that's a DP retexture skin for the the knight)
Anyways, he's had the crash course education of past GPL Quake attempts like Open Quartz, SynQ, and awareness of leileilol's OQ+ stuff that appears to be in qbism's SuperQbism pak, etc. and knows the rules of the road regarding intellectual property and is otherwise a very intelligent guy.
http://quakeone.com/forums/quake-mod-re ... pment.html
What's the difference between this and past attempts?
Well ... first, he has a cool name and he's hung around the QuakeOne.com web site a couple of years so he has a feel for the state of things.
But perhaps more importantly, he has a lot of artistic talent.
(No ... that's hardly the only thing he has made, but that's a DP retexture skin for the the knight)
Anyways, he's had the crash course education of past GPL Quake attempts like Open Quartz, SynQ, and awareness of leileilol's OQ+ stuff that appears to be in qbism's SuperQbism pak, etc. and knows the rules of the road regarding intellectual property and is otherwise a very intelligent guy.
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Baker - Posts: 3666
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Re: Tzunami: GPL Quake Project
Baker wrote:d1554573r has started yet another attempt to make a GPL Quake multiplayer replacement set.
A what? (dang it, no proper smily for this post... should be a confused face that doesn't look like a jerk)
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- Sajt
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From what I read it did not seem like he knew about copyrights and IP too well, he wants/wanted to use the QRP textures... And that red metallic mess might show talent for using a drawing program but no taste at all.
Failing GPL attempt #265?
leileilol's project OQ2(?) looks awesome.
Failing GPL attempt #265?
leileilol's project OQ2(?) looks awesome.
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leileilol wrote:poor man's pak1.pak
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Chip - Posts: 575
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that metallic mess looks exactly how it should... I've seen low (really low) poly models look really good.
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Error - InsideQC Staff
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How about some high poly models? There's almost an infinitum number of texture projects.
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dreadlorde - Posts: 268
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wouldnt mind high poly models either but i think i understand why theres some hesitations in making any.
quakes animation system is pretty crude (no scripting etc) so most high poly model end up looking rather weird with the static built in animation sequences.
it could probably be done with nice effect in darkplaces, but i think most artist rather spend there efforts on something a more standard based quake can actually run rather than making models for just one engine.
quakes animation system is pretty crude (no scripting etc) so most high poly model end up looking rather weird with the static built in animation sequences.
it could probably be done with nice effect in darkplaces, but i think most artist rather spend there efforts on something a more standard based quake can actually run rather than making models for just one engine.
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revelator - Posts: 2567
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