Eduke 32 engine ...
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Eduke 32 engine ...
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For probably the few days, terminx the primary author of the EDuke32 engine for Duke Nukem 3D is collecting feedback on his latest engine release at the QuakeOne.com forums.
Thread here ...
Not surprisingly, he is familiar with MHQuake and TomazQuake from the "old days".
A rare cross-community interaction from back when they knew how to make games
Needless to say, the thread is getting a lot of eyeballs ... And revealing one thing Quakers know how to do ... post quality bug reports!
Everyone in the Quake community has been debugging engines and mods for years --- from players to developers! We know how to do it! Bug report, bug report, bug report, ....
Nobody uses GLQuake.exe
And if they are, they aren't really a Quaker, just some knobster awaiting a proper education ...
Anyway, this EDuke32 engine is awesome!
For probably the few days, terminx the primary author of the EDuke32 engine for Duke Nukem 3D is collecting feedback on his latest engine release at the QuakeOne.com forums.
Thread here ...
Not surprisingly, he is familiar with MHQuake and TomazQuake from the "old days".
A rare cross-community interaction from back when they knew how to make games
Needless to say, the thread is getting a lot of eyeballs ... And revealing one thing Quakers know how to do ... post quality bug reports!
Everyone in the Quake community has been debugging engines and mods for years --- from players to developers! We know how to do it! Bug report, bug report, bug report, ....
Nobody uses GLQuake.exe
Anyway, this EDuke32 engine is awesome!
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
reckless wrote:agreeand very flexible to theres an allmost done port for redneck rampage somewhere on google code (only a few minor buggers but allready quite playable).
ill be happy to provide some feedback
My 1990's single player favorites:
Blood
Redneck Rampage
Duke Nukem 3D
Carmageddon
Ultima VII - The Black Gate
Ultima VIII
I'd love to play Redneck Rampage with a modern engine and not because of the graphics. I've been playing Duke 3D a few times with this new engine.
I was so-so on Doom 2 --- except for coop and deathmatch where I played that all day (no kidding --- I had a null modem cable -- a 1995 rarity for $19.95 = hehe = lots of friends! I even figured out how to use a modem with that setup and do 3 player! OMG! No way! No one had ever dreamed of 3 player back then).
Quake was more of an acquired taste over time.
[1997 or so, I downloaded the Blood 2 demo. I'm like WTF is this? Likewise, I downloaded the Quake 2 demo and was like "what the hell did they do to this game?"]
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
blood2 newer really got the same popularity as the first but its an ok game
can even run it on win7 64 bit but the installer croaks (16 bit msi eww) install it in xp mode then move the folder to the same place in win7 and run it as admin and voila.
carmageddon no ports yet but they may come.
carmageddon TDR 2000 runs even on win7 with the max pack installed and as admin.
blood well i wont keep my hopes high on that one the source code was lost sometime. but well maybe someday someone finds a way to make it run on the eduke32 engine :/ its playable in dosbox though.
carmageddon no ports yet but they may come.
carmageddon TDR 2000 runs even on win7 with the max pack installed and as admin.
blood well i wont keep my hopes high on that one the source code was lost sometime. but well maybe someday someone finds a way to make it run on the eduke32 engine :/ its playable in dosbox though.
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revelator - Posts: 2567
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Yeah, Duke kicks some serious ass. I need to try this one.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Not sure if I'm derailing the thread, but Carmageddon ran perfectly fine in DOSBox on my machine. So does Redneck Rampage, but that game is terrible.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
I'M GONNA GETCHA!
I have good memories of that (banned, so very attractive) game. But then I never even finished the first level.
I have good memories of that (banned, so very attractive) game. But then I never even finished the first level.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
eDuke32 is awesome, but the version I've got here (1.5.0devel 20090313) crashes when running above 1800x1350, and there are lots of glitches in the menus' textures when running on my laptop.
Hopefully the latest version has these issues fixed. This thing is damn good, fast and accurate.
[edit] The HRP (high resolution texture pack) for it is amazing.
Hopefully the latest version has these issues fixed. This thing is damn good, fast and accurate.
[edit] The HRP (high resolution texture pack) for it is amazing.
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mankrip - Posts: 915
- Joined: Fri Jul 04, 2008 3:02 am
Spirit wrote:I'M GONNA GETCHA!
I have good memories of that (banned, so very attractive) game. But then I never even finished the first level.
Same here. I admit the game is sometimes funny, like the line you quoted, the vehicle running over chickens, and the occasional farting when you press the use key (too much tension?). It had high-res textures for its time. But it was still a stupid game. And I couldn't beat the first level.
The HRP is good, but yes takes forever to load. I used to pilfer models from it sometimes. It seems that Quake is the only game that doesn't get something like this (of good quality, that is). Every crappy little cult game from the 90s has some remake project going, usually with contributions from more skilled artists than has ever batted an eyelash at Quake. All of these projects fail, but still they get more attention than Quake. Is it because Quake actually looked good and worked well in the first place?
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
- Sajt
- Posts: 1215
- Joined: Sat Oct 16, 2004 3:39 am
Sajt wrote:Spirit wrote:I'M GONNA GETCHA!
I have good memories of that (banned, so very attractive) game. But then I never even finished the first level.
Same here. I admit the game is sometimes funny, like the line you quoted, the vehicle running over chickens, and the occasional farting when you press the use key (too much tension?). It had high-res textures for its time. But it was still a stupid game. And I couldn't beat the first level.
The HRP is good, but yes takes forever to load. I used to pilfer models from it sometimes. It seems that Quake is the only game that doesn't get something like this (of good quality, that is). Every crappy little cult game from the 90s has some remake project going, usually with contributions from more skilled artists than has ever batted an eyelash at Quake. All of these projects fail, but still they get more attention than Quake. Is it because Quake actually looked good and worked well in the first place?
what are you talking about ? Quake got a hi-res tex pack before any other game!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
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