Defeat In Detail 2
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MauveBib wrote:It works, but it's a bloody hassle.
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xaGe - Posts: 461
- Joined: Wed Mar 01, 2006 8:29 am
- Location: Upstate, New York
Urre wrote:lei: huh? It's no harder to make for DP than it is for Quake 3.
xaGe: note that texture blending was pretty recently added to DP, so if you tried it last year, it's no wonder it didn't work for you.
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
xaGe wrote:is their any chance you would share a sample map & shader file of a working terrain map with texture blending working under DP
This is the one I used as a basis for my shaders etc:
http://www.simonoc.com/files/articles/terrain1.zip
The blending works in the maps in that zip.
Note that you must have r_glsl 1 for blending to work.
Apathy Now!
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MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
Thank you...
MauveBib wrote:
This is the one I used as a basis for my shaders etc:
http://www.simonoc.com/files/articles/terrain1.zip
The blending works in the maps in that zip.
Note that you must have r_glsl 1 for blending to work.
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xaGe - Posts: 461
- Joined: Wed Mar 01, 2006 8:29 am
- Location: Upstate, New York
hey hi there
hey umm can you make this compatible for glquake?
cause i am playing mods with my psp..
if you can thanks!
but if you don't want to then nvm.
cause i am playing mods with my psp..
if you can thanks!
but if you don't want to then nvm.
- UrbanKid
- Posts: 55
- Joined: Fri Aug 22, 2008 8:34 am
48 posts
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