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Postby MauveBib » Mon Apr 28, 2008 11:24 am

leileilol: Texture blending is the next thing I'm adding, having spoken to LH about it.
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Postby MauveBib » Mon Apr 28, 2008 10:28 pm

Speaking of which...

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It works, but it's a bloody hassle.
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Postby leileilol » Tue Apr 29, 2008 4:59 am

Bloody hassles are always why i never mix terrain and quake togehter :(
i should not be here
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Postby Urre » Tue Apr 29, 2008 3:54 pm

lei: huh? It's no harder to make for DP than it is for Quake 3. Then again, that's a hassle already.

Cool stuff Mauve.
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Postby MauveBib » Wed Apr 30, 2008 12:13 am

I've been playing around with terrain and texture blending. I might well convert this into a DiD2 level to see how it plays...

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In the last shot you can see the difference between the blended and unblended textures.
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Postby xaGe » Wed Apr 30, 2008 2:04 am

MauveBib wrote:It works, but it's a bloody hassle.


:shock: ..I tried to do something like that last year. Is it more difficult than for Quake3? I made a few blended terrain Q3 maps back then with the intention of using with DP. They looked/worked fine under Q3, but under DP there was some weirdness to say the least with the blended parts. I didn't know if it was a DP thing where something in the Shader wasn't supported or whatever. I don't remember what exactly now, but is their any chance you would share a sample map & shader file of a working terrain map with texture blending working under DP :?:

:D
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Postby Urre » Wed Apr 30, 2008 8:47 am

Urre wrote:lei: huh? It's no harder to make for DP than it is for Quake 3.


xaGe: note that texture blending was pretty recently added to DP, so if you tried it last year, it's no wonder it didn't work for you.
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Postby MauveBib » Wed Apr 30, 2008 11:02 am

xaGe wrote:is their any chance you would share a sample map & shader file of a working terrain map with texture blending working under DP :?:

:D


This is the one I used as a basis for my shaders etc:

http://www.simonoc.com/files/articles/terrain1.zip

The blending works in the maps in that zip.

Note that you must have r_glsl 1 for blending to work.
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Postby xaGe » Wed Apr 30, 2008 11:10 pm

Thank you...


MauveBib wrote:
This is the one I used as a basis for my shaders etc:

http://www.simonoc.com/files/articles/terrain1.zip

The blending works in the maps in that zip.

Note that you must have r_glsl 1 for blending to work.
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hey hi there

Postby UrbanKid » Wed Sep 24, 2008 9:29 am

hey umm can you make this compatible for glquake?

cause i am playing mods with my psp..

if you can thanks!

but if you don't want to then nvm.
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Postby MauveBib » Wed Sep 24, 2008 11:26 pm

Sorry, that's impossible. Did2 requires q3bsp, so can't be run on glquake.
o
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Postby ceriux » Thu Sep 25, 2008 5:45 am

The game has been crashing on the 2nd level says something about a user being disconnected.
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Postby Urre » Thu Sep 25, 2008 2:42 pm

Mauve: Weren't the original DiD2 maps in q1bsp? I thought you were going over to q3bsp now with the blending and all...
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Postby MauveBib » Fri Oct 03, 2008 10:10 pm

Urre: no, they were q3bsp too, it is required for the varied hull sizes for different vehicles.

ceriux: i know there are crashing issues in the released version. when i eventually rerelease it those bugs should be fixed.
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Postby ceriux » Fri Oct 03, 2008 11:25 pm

i just downloaded it and it was crashing it was fresh install.
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