Defeat In Detail 2
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Defeat In Detail 2
Well, it's out. For those cupboard dwellers who don't know what it is, DiD2 is a standalone RTS game using the DarkPlaces engine. I've released the first beta for the end of Qexpo, and it can be found http://www.fileplanet.com/dl.aspx?/planetquake/elf/did2.zip.
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MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
I finally got around to doing a bit more work on DiD2 lately. Woo.
I've implemented a clientside cursor, AI improvements, lots of bugfixes and am 90% done with making the camera anglable.
I've scrapped the fog of war, since it was halving the FPS.
I'm also in the process of implementing LOD for the models.
I'll post up some pictures tonight, and hopefully have another release very soon...
I've implemented a clientside cursor, AI improvements, lots of bugfixes and am 90% done with making the camera anglable.
I've scrapped the fog of war, since it was halving the FPS.
I'm also in the process of implementing LOD for the models.
I'll post up some pictures tonight, and hopefully have another release very soon...
Apathy Now!
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MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
Some pics of the latest version:
In these pictures you can see the dynamic camera, unit selection/unit health colormoding, clientside cursor and LOD turning units into dots in the extreme distance, as well as some plasma troopers I've created using the new unit scripting system.
In these pictures you can see the dynamic camera, unit selection/unit health colormoding, clientside cursor and LOD turning units into dots in the extreme distance, as well as some plasma troopers I've created using the new unit scripting system.
Apathy Now!
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MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
Congrats, MauveBib. Looks awesome! I can't wait to download and try it.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
48 posts
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