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Alien Arena 2010 released.

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Alien Arena 2010 released.

Postby Irritant » Fri May 07, 2010 4:35 pm

Wasn't sure who to submit the news to, so I'll just post it....

Alien Arena 2010 has been released today!

The latest edition of this open sourced, freeware FPS has been updated with new levels, several new weapon models, and a host of bugfixes, gameplay tweaks, and client improvements.

Some of the new features include:

  • Five new levels
  • Improvements to shadow rendering
  • New disruptor and beamgun models
  • Security and memory leak fixes
  • Improved weapon balance and other gameplay tweaks
  • Kickban added to callvote
  • Lightgrouping for faster real time processing
  • Revamped menu font system

Alien Arena 2010(v7.40)

Image Image Image Image

Video - http://www.youtube.com/watch?v=c9tOgAewqmk

For a complete changelog - http://icculus.org/alienarena/changelogs/7.40.txt

For more information, new media, and to download the game visit http://red.planetarena.org
http://red.planetarena.org - Alien Arena and the CRX engine
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Postby c0burn » Fri May 07, 2010 6:07 pm

Congrats on another milestone, might have a play tonight :)
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Postby Urre » Sun May 09, 2010 9:44 am

Kickass!
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Postby avirox » Sun May 09, 2010 1:10 pm

I think I have been holding off playing this game for too long.. no more!
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Postby Urre » Sun May 09, 2010 4:18 pm

I love that black/green liquid thing you got going, how is that done? Is it some custom shader? I'm thinking I might be able to pull off something similar in DP using a black diffuse, green gloss and a normalmap.
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Postby Irritant » Sun May 16, 2010 1:51 am

Urre wrote:I love that black/green liquid thing you got going, how is that done? Is it some custom shader? I'm thinking I might be able to pull off something similar in DP using a black diffuse, green gloss and a normalmap.


Are you talking about the shell effects for deaths and powerups? If so, yeah, that's a GLSL shader doing that. Not sure if that is something that can be done in DP or not, I'm not too familar with their shader system at all(though I do know it uses GLSL for some things).
http://red.planetarena.org - Alien Arena and the CRX engine
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Postby Urre » Sun May 16, 2010 1:33 pm

No I meant the liquid on one of the maps, can be seen in this screenshot
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Postby Irritant » Sun May 16, 2010 3:15 pm

Urre wrote:No I meant the liquid on one of the maps, can be seen in this screenshot


Ah ok, that is the liquid shader, check out data1/scripts/water_fragment.glsl and water_vertex.glsl to see how that is done. I don't know if you can do that in DP or not.
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