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Origin of term "NetQuake"

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Postby Pulseczar » Thu May 13, 2010 7:04 pm

Multiplayer gameplay is the main thing that interests me in games. That, and modifiability. I remember playing NetButNotTheInternetTypeOfNetQuake back when Quake was no more than a year old or so, on dial-up. It was ice skate city. Every control input you made had a long delay before you'd see results. QuakeWorld was a God-send to Quake internet multiplayer, which was the vast majority of the multiplayer going on. QuakeWorld mostly eliminated that delay, and the result was that you not only felt less like you were lagging but your performance as a player was actually less handicapped by lag.
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Postby Sajt » Thu May 13, 2010 7:29 pm

I quit multiplayer-with-strangers cold turkey in 2007 and I've been clean ever since, and my life has never been better! There is nothing that can get me angry anymore. Not that I played much online before that, of course! But no multiplayer is better than sporadic multiplayer.

Anyway. Q95.bat and QLAUNCH.EXE for me never actually did anything, just flashed a screen then quit (or did it do something else on Win95/98? I forget. But I know that I couldn't figure out how to use it or what it was supposed to do). Quake is about SINGLEPLAYER, people!!!
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Postby leileilol » Thu May 13, 2010 8:13 pm

It relayed the Windows TCP/UDP stack into DOS Quake so you could play on the internets
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Postby frag.machine » Thu May 13, 2010 8:22 pm

Children...

I played qtest1. under DOS. By modem. A 14.4K modem. with a PPP dialer.

"LIAR!", you'll shout. "It's impossible to play in such nightmare scenario!".

Yes, it was impossible to play. But I simply ignored it, and played. Or at least, tried.

And then I did what NOBODY else would dare: I played Quake... Under a DOS window in OS/2. And I discovered that it was better than pure DOS, because good ol' OS/2 had 32-bit modem drivers and an embedded TCP/IP stack for every DOS window, so no need of the god-damned dialer I used in MS-DOS. I played literally hundreds of hours of NetQuake (mostly Threewave CTF) under OS/2 - and I mean hundreds, as my telephone bills could testify. Oh, those were the days...
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby revelator » Thu May 13, 2010 9:35 pm

good ol os/2 may it rest in peace :) well it actually still exsist :D

its called ecomm station been toying a bit with it except for no directx support (well it does have an emu based on wine) opengl stuff runs quite ok :)
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Postby mh » Thu May 13, 2010 10:53 pm

Never did like multiplayer, the culture and the trash talk just hold zero appeal to me, and the type of game I do enjoy most involves exploration and going "oooh! ahhh!" at architecture. Quake SP is a great and simple quick-fix for that kind of thing (no goddamned "fiendish AI" either to get in the way of me doing what I like) but QW is utterly useless so far as I'm concerned. :D
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Postby avirox » Fri May 14, 2010 12:21 am

Spike wrote:the internet is a network of networks, rather than a single one


Wrong, the internet is a series of tubes. This is, of course, common knowledge so shame on ye!

Anyways, I always did find this naming of the original quake "netquake" a bit confusing as well. I first started on "netquake" and it will always be "quake" to me, but the QW community still addresses it thus.
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Postby frag.machine » Fri May 14, 2010 1:57 am

reckless wrote:good ol os/2 may it rest in peace :) well it actually still exsist :D

its called ecomm station been toying a bit with it except for no directx support (well it does have an emu based on wine) opengl stuff runs quite ok :)



Yup, I know that. Well, OS/2 was too advanced for its time, and too old for the current standards. :) But I used it for almost 4 years as my de facto desktop OS until 2000, when I had to drop it for lack of driver support for basic things like video cards and modem. Solid and sturdy like a tank, but also hard to drive like a WWII Sherman. :D Sometimes I miss the Workplace Shell a lot. :(
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby Pulseczar » Fri May 14, 2010 1:20 pm

mh wrote:Never did like multiplayer, the culture and the trash talk just hold zero appeal to me, and the type of game I do enjoy most involves exploration and going "oooh! ahhh!" at architecture. Quake SP is a great and simple quick-fix for that kind of thing (no goddamned "fiendish AI" either to get in the way of me doing what I like) but QW is utterly useless so far as I'm concerned. :D

Yeah, the player base can kill a game for me too. That's one reason I could never really get into Counter-Strike, and one reason why I gave up on MMORPG's a long time ago.
Last edited by Pulseczar on Fri May 14, 2010 1:51 pm, edited 1 time in total.
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Postby Pulseczar » Fri May 14, 2010 1:43 pm

avirox wrote:
Spike wrote:the internet is a network of networks, rather than a single one

Wrong, the internet is a series of tubes. This is, of course, common knowledge so shame on ye!

I don't see anything wrong with the 'tubes' analogy, especially when you are trying to relate something to laymen. It's okay to call an internet connection a pipe, but wrong to call it a tube? It's likely just a bandwagon, meme, bullshit thing going on to make fun of the 'series of tubes' analogy.

I don't know whether Stevens calling an email 'an internet' was a slip-up or he really is that ignorant, but if he is that ignorant, that alone doesn't make his 'series of tubes' analogy bad. Dumb people can be right sometimes.

Sometimes when you are trying to make a point to people that don't know anything about what you are talking about, going the less accurate but easier to understand route is best, as long as they get the point you are trying to make. Maybe the problem is actually with who his audience was when he described the internet as a series of tubes. But I don't know who he was talking to and how internet-knowledgeable they were. Dumbing things down to people that are experts in the given subject is not of any value.
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Postby r00k » Fri May 14, 2010 6:04 pm

mh wrote:Never did like multiplayer, the culture and the trash talk just hold zero appeal to me, and the type of game I do enjoy most involves exploration and going "oooh! ahhh!" at architecture. Quake SP is a great and simple quick-fix for that kind of thing (no goddamned "fiendish AI" either to get in the way of me doing what I like) but QW is utterly useless so far as I'm concerned. :D


If you get past the trash talk, (cl_mute 1), the human gameplay aspect cant be matched by bots. For me CTF exploits this the most because a bot really cant hook and airstrafe...
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Postby goldenboy » Sat May 15, 2010 5:18 pm

r00k wrote: a bot really cant hook and airstrafe...


Not yet.
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Postby Baker » Sun May 16, 2010 10:54 pm

goldenboy wrote:
r00k wrote: a bot really cant hook and airstrafe...


Not yet.


Chuck Parsons who ran the Widomaker server modified Frikbots to use the grappling hook.

http://www.quake-1.com/files/modfiles/r ... -27-03.exe

Apologies that the archive is an .exe, but the qc source is included.
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Postby r00k » Mon May 17, 2010 4:19 am

;) i didnt mean cant as couldnt, i meant cant in it's current state :P
Even so when you tout "in your face" it just doesnt carry much meaning vs. bots ;)
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Postby Baker » Mon May 17, 2010 11:30 am

r00k wrote:;) i didnt mean cant as couldnt, i meant cant in it's current state :P
Even so when you tout "in your face" it just doesnt carry much meaning vs. bots ;)


I was responding to GoldenBoy when he said not yet.

Chuck Parsons was a true madman modder.

For reasons I can no longer remember, Chuck and I intensely hated each other back in the somewhat older days, but always extended a bit of courtesy to each other.

He was quite a character. On the server side of things, he would ban people from his server just to force him to register at his forum as a method of increasing the awareness of his then forward thinking server portal site (that ran PostNuke) to ask to be unbanned.

He'd run odd custom maps and otherwise his server was a treat to play at.

He would make Slide tribute videos like ...

http://www.quake-1.com/files/archive/chuckSpeed.mpg

And do seemingly impossible things like back in 2002 like somehow stream Quake server play to a web site (I still don't know how he could have done that).

And in 2005 he pissed me off when just as a courtesy I invited him to the QuakeOne.com private development forums [when the site was just an idea] and he posted the URL in PlanetQuake public forums.

He'd ban my friends with false bot accusations and he made me twice as pissed when Steve, Yellow and I were talking about the idea of the QuakeOne site and said "No one will care, Quake is a dead game".

And he made insane Quake mods, some of which I can't remember any longer.

Funny how someone you used to not like is someone you admire and can no longer even remember why you didn't like the guy or why he didn't like you.

History ... funny how anger and hate fade but fondness and respect always remain.

He was a great guy, made some amazing stuff. And was a diehard Telejano engine fanatic. ;)
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