Origin of term "NetQuake"
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Origin of term "NetQuake"
Anyone know why the original, non-QuakeWorld Quake is now generally called 'NetQuake'? QuakeWorld was primarily made to improve how well Quake runs over the internet. So, the term 'NetQuake' is pretty confusing. Maybe NetQuake should have been called 'LAN Quake' instead.
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Pulseczar - Posts: 37
- Joined: Sat Aug 12, 2006 6:45 pm
NetQuake is fine over local NETworks. Anything under 50 milliseconds and its not that bad. Above that and the lack of prediction starts to kick in. It also needs a fairly large pipe. Its not just LANs.
QW and NQ are both Quake. QuakeWorld engines are gradually stealing NQ's turf! :)
Back when quake was new, there wasn't such things as WANs or anything, it was just a network, as opposed to a modem. That's my impression, anyway.
QW and NQ are both Quake. QuakeWorld engines are gradually stealing NQ's turf! :)
Back when quake was new, there wasn't such things as WANs or anything, it was just a network, as opposed to a modem. That's my impression, anyway.
- Spike
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- Location: UK
The internet was not widely popular before Quake, though. It was just starting out. You had stuff like CompuServe, AOL and Usenet. So you were "on Compuserve" more than "on the internet". At that time, people were still playing Midimaze on Ataris (which used the MIDI connector for networking!). Doom and Quake over the internet were pretty new things. A "network" was usually meaning a LAN, company or home. I remember us using a nullmodem cable to connect two PCs to play Doom2, probably in 1995.
Anyone remember these?
Internet means inter-network, with network meaning what I said above. Net-Quake was run on a company or campus network. Quake"world" probably stems from "world wide web" which was another popular 90s term. The whole prediction stuff was done because most people used this:
Since the internet is a lot faster today, and will probably get even faster in the future, Netquake is an option for the internet, and the faster the internet gets, the less use there is for prediction.
Anyone remember these?
Internet means inter-network, with network meaning what I said above. Net-Quake was run on a company or campus network. Quake"world" probably stems from "world wide web" which was another popular 90s term. The whole prediction stuff was done because most people used this:
Since the internet is a lot faster today, and will probably get even faster in the future, Netquake is an option for the internet, and the faster the internet gets, the less use there is for prediction.
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goldenboy - Posts: 924
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- Location: Kiel
goldenboy wrote:Internet means inter-network, with network meaning what I said above. Net-Quake was run on a company or campus network. Quake"world" probably stems from "world wide web" which was another popular 90s term.
Alas the original concept of QuakeWorld was also (if not primarily) about centralizing servers gameplay data, where you could have permanent status and global rankings. The new network protocol was never meant to be the main feature to convince people to play QuakeWorld, but in the end that's what prevailed.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
frag.machine wrote:goldenboy wrote:Internet means inter-network, with network meaning what I said above. Net-Quake was run on a company or campus network. Quake"world" probably stems from "world wide web" which was another popular 90s term.
Alas the original concept of QuakeWorld was also (if not primarily) about centralizing servers gameplay data, where you could have permanent status and global rankings. The new network protocol was never meant to be the main feature to convince people to play QuakeWorld, but in the end that's what prevailed.
Two-fold really; the single master server idea was something that Carmack wanted to do as a personal pet project, but the attack on latency over slow connections was always there from the start too, it didn't just happen as a consequence.
http://www.team5150.com/~andrew/carmack ... #d19960802
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
permanent status and global rankings? 3 quakes later and we've come full circle with quakelive.
halflife was forked from netquake (identical reconnect command), with the entity and prediction code (((re)))written based on the q2 code changes, quake2 was forked from quakeworld, with interpolation backported as it were (identical netchan).
so yeah, quakeworld was a response to 300+ ms latencies producing ice-skating effects.
NQ was a case of: you have a T1 line, right?
Fledgling/remote internet vs high-speed network.
Never call it NetQuake except to disambiguate, lest you annoy leilei! :P
In the time since quake, the internet has sped up - I don't know of any other game than QuakeWorld that lacks interpolation. :)
QuakeWorld is still much more playable if you're playing on a server on the other side of an ocean/different continent/via AOL, and fte/ezquake/Quake2 have interpolation too, now.
halflife was forked from netquake (identical reconnect command), with the entity and prediction code (((re)))written based on the q2 code changes, quake2 was forked from quakeworld, with interpolation backported as it were (identical netchan).
so yeah, quakeworld was a response to 300+ ms latencies producing ice-skating effects.
NQ was a case of: you have a T1 line, right?
Fledgling/remote internet vs high-speed network.
Never call it NetQuake except to disambiguate, lest you annoy leilei! :P
In the time since quake, the internet has sped up - I don't know of any other game than QuakeWorld that lacks interpolation. :)
QuakeWorld is still much more playable if you're playing on a server on the other side of an ocean/different continent/via AOL, and fte/ezquake/Quake2 have interpolation too, now.
- Spike
- Posts: 2892
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Kids... They have no respect for the classics. 
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Spike wrote:NQ was a case of: you have a T1 line, right?
Fledgling/remote internet vs high-speed network.
I remember looking at the scoreboard in NetQuake with jealous anger at players with 40 ping at the top of the scoreboard.
(You know, because gaming is a serious thing dammit and, well, I was 9 years less [im]mature).
Quakeworld would always get stuck on 99% of downloaded map, so I played NetQuake. The few times I did get Quakeworld to work, players blinked all over the place. Hence, I was a NQ regular mostly.
The day installed Quake at work I made them all pay and beat the best of the best in a game loaded with the best of the best. Yeah, I camped it a little, but I won by 1 by the skin of my teeth. Three people immediately accused my non-namebrand self of cheating and I had a smile on my face.
The frontier ... I'm glad I kind of sort of was apart of it on the tail end. Never was there for the true old skool days, but kind of sort of there for the days not far removed from it and did start with dial-up.
But I still have to listen to the true elders get a feel for ye old original environment.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Baker - Posts: 3666
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