The Team Fortress CSQC Thread
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The Team Fortress CSQC Thread
There's been a lot of posts about Team Fortress on here lately, and I'm hoping that means some renewed interest (especially in the coding dept). I'm here to ask you guys: what do you think we can do with CSQC to enhance the existing TF experience? I'm not talking about changing the gameplay or anything.. just ways to make it seem more "modern".
As many of you may have seen, MegaTF Coop already uses CSQC for GUI menus, reload bars, and grenade timers.
I will be putting up a new TF server shortly which has CSQC support enabled (QW clients only), which is also why I'm asking. Anyone who wants to collab on this project is more than welcome, too.
As many of you may have seen, MegaTF Coop already uses CSQC for GUI menus, reload bars, and grenade timers.
I will be putting up a new TF server shortly which has CSQC support enabled (QW clients only), which is also why I'm asking. Anyone who wants to collab on this project is more than welcome, too.
- avirox
- Posts: 137
- Joined: Wed Aug 16, 2006 3:25 pm
I think this is a great idea!
I like the menus, they look nice and useful.
Perhaps CSQC could be used to make a custom hud, with features such as:
Along with the current needed hud features, health, ammo, etc.
I like the menus, they look nice and useful.
Perhaps CSQC could be used to make a custom hud, with features such as:
- Name of Class
How many Grenades you have left
Goal Score (EX not kills unless that is the goal of the game).
Along with the current needed hud features, health, ammo, etc.
- Team Xlink
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
Double up on the showing the team score bit. Even better if it appeared in the actual scoreboard, as distinct things at the top so you could just look at Blue or Red or Yellow or Green.
Is this going to be CustomTF with CSQC, or normal TF with CSQC or MegaTF with CSQC?
Is this going to be CustomTF with CSQC, or normal TF with CSQC or MegaTF with CSQC?
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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scar3crow - InsideQC Staff
- Posts: 1054
- Joined: Tue Jan 18, 2005 8:54 pm
- Location: Alabama
No worse than a modified client executable I would imagine. All the code is client-side anyway, and the server would remain the final arbiter.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
the client engine hashes the csqc somehow (truncated md4 in fte, same as the maps) and checks that against one that the server has.
you can add a cheat in csqc, sure. but you need to modify the client first. and if you're modifying the client then it may have been easier to just add the aimbot/whatever there, instead.
you can add a cheat in csqc, sure. but you need to modify the client first. and if you're modifying the client then it may have been easier to just add the aimbot/whatever there, instead.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
The potential for cheating using CSQC only starts if the server sends info to CSQC which could be abused. An SSQC coder who doesn't know what he's doing, might for example send info about positions for all players on the map, and then in CSQC decide which team they belong to, and show team indicators on those who belong to your team. A CSQC hacker could now use the unused info about the other team to create wallhacks.
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
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