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Postby dreadlorde » Tue Nov 02, 2010 7:30 pm

Orion, are you still working on this? I'm thinking of setting up a server but don't want to if it's dead.
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Postby dreadlorde » Tue Nov 02, 2010 8:18 pm

The server is up. Testing connecting with DirectQ and everything went fine. Enjoy.
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Postby qbism » Wed Nov 03, 2010 4:49 am

Cool, just connected with DirectQ and ran around a bit. It disconnected every time I selected "pyro" but "demoman" was OK. I've got beta 3 Oriontf loaded.

What are you running as server/ server settings?
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Postby dreadlorde » Wed Nov 03, 2010 12:57 pm

That's weird, that didn't happen for me. I'm using the proquake linux dedicated server (v3.9 iirc), I don't have the settings in front of me atm. I think some of the tf maps need to be fixed though, I've spawned outside of the level and have had weird graphical bugs on 2fort5 and some other maps.
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Postby Orion » Thu Nov 04, 2010 4:12 pm

Yes, I'm still working on this, and I will release an update soon.

Also, if you don't set teamplay to 1 or 2 you'll spawn outside the level.
But if you've set teamplay to 1 or 2, what maps did that occur? And what kind of graphical bugs did you see on 2fort5? That didn't happen to me, or I haven't noticed. :?
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Postby dreadlorde » Thu Nov 04, 2010 4:20 pm

I have teamplay set to 2. I think it happened in 2on2fortb2 and tf2gay. Are the .map files for any of these maps available?
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Postby Orion » Thu Nov 04, 2010 4:38 pm

I dunno. But I'm gonna try it now... With teamplay set to 1 that didn't happen. =S
EDIT: That didn't happen on neither maps. I think it may be an engine issue... I tried it on EngineX.
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Postby Orion » Thu Jan 20, 2011 9:46 pm

*bump*

New version released, there are no big differences from the previous one, but some new maps were waypointed, the bots will no longer do big weird jumps out of water and the single shotgun is back. :)

Here's the changelog:


Beta4 changes:

All classes' maximum health was changed again. (Scout - 90; Sniper - 140; Soldier - 300; Demoman - 210; Medic - 190; Heavy - 400; Pyro - 240;
Engineer - 130; Quake Guy - 240; Psychic - 125)

Single-barrel Shotgun is back.

All weapons which can do headshots (Railgun, Crossbow, and Revolver) will do 3x damage if a headshot.

Crossbow damage lessened, but the radius of blast damage was doubled (only radius, not the damage). A direct hit will do 75 damage, and headshots will do 225 damage.

Water navigation now implemented to bots. They won't do that big weird jumps out of water anymore. But, when they see a waypoint which is out of water, they will do a slightly unrealistic big jump so they can exit from a pool normally.

Added 'sniper spots' - place them anywhere on a map where a sniper would be, and sniper bots will stand there waiting for enemies. But I've only put sniper spots on 3 maps: well6/wellgl1, 2fort5 and wall.

Two more build options for the Engineer: the Field Generator and Dispenser.

Super Shotgun damage reduced: it will now shoot 10 pellets doing 6 damage each, with a maximum of 60 damage. Its fire rate was set back to original 0.7 seconds (was 0.9).

The Psychic will now regenerate mana when standing still, but only if you don't use levitation/force field nor shoot any weapon.

Dead bodies on DarkPlaces server are now SOLID_CORPSE.


File: http://www.quaketastic.com/upload/files/multiplayer/mods/oriontf_beta4.zip
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Postby zama » Fri Feb 18, 2011 4:50 am

I just came across OrionTF a few days ago and I can't stop playing it. I just wanted to say thanks for making this as it's the closest thing to playing qwtf these days. Do you plan on updating it again?
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