Practical Game Logic (QuakeC) Ideas Only Dropbox
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Re: Practical Game Logic (QuakeC) Ideas Only Dropbox
Pulseczar wrote:Baker wrote:1. Monsters that only move when you are not looking at them (think of the possibilities). Provided QuakeC can do this. I know QuakeC can do line of sight but not sure if the "behind you" 180 degrees can be ignored from the calc.
http://www.youtube.com/watch?v=muLIPWjks_MBaker wrote:I've been trying to think of very strategic game elements beyond shoot and kill. I want some mental engagement in game play.
You spawn at the beginning of the level. You can't move, but you are handed a Rubik's Cube to solve. When you solve it, all the monsters in the level gib and you advance to the next map. With each level/map, you have less time to solve the cube and/or a harder cube/puzzle to solve (more planes, more sides, etc.). If you don't solve the cube in a certain amount of time, all the monsters on the level come find you and kill you.
Heheh
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
16 posts
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