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Practical Game Logic (QuakeC) Ideas Only Dropbox

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Re: Practical Game Logic (QuakeC) Ideas Only Dropbox

Postby Baker » Thu May 13, 2010 3:10 pm

Pulseczar wrote:
Baker wrote:1. Monsters that only move when you are not looking at them (think of the possibilities). Provided QuakeC can do this. I know QuakeC can do line of sight but not sure if the "behind you" 180 degrees can be ignored from the calc.

http://www.youtube.com/watch?v=muLIPWjks_M

Baker wrote:I've been trying to think of very strategic game elements beyond shoot and kill. I want some mental engagement in game play.

You spawn at the beginning of the level. You can't move, but you are handed a Rubik's Cube to solve. When you solve it, all the monsters in the level gib and you advance to the next map. With each level/map, you have less time to solve the cube and/or a harder cube/puzzle to solve (more planes, more sides, etc.). If you don't solve the cube in a certain amount of time, all the monsters on the level come find you and kill you.

:lol:


Heheh :D
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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