Status of ODE physics in darkplaces?
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Working. For LordHavoc.
Presumably that just means you need the right ODE dll. Good luck finding it.
Presumably that just means you need the right ODE dll. Good luck finding it.
- Spike
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- Location: UK
Urre wrote:Heheh
Twig I say, Twig!
Would it be hard to implement Twig for static models, such as boxes, crates, barrels? And I don't mean reacting to explosions. I mean pushing them around, or having them roll down a slope.
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Roo Holidays
Fear not the dark, but what the dark hides.
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Roo Holidays
Fear not the dark, but what the dark hides.
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Chip - Posts: 575
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Not hard, as long as you can live with the limits of the system. Collisions are still just particle-based (against world anyway, entity<-> entity interaction is a bit more capable).
For anything serious I'd recommend ODE ofcourse, but I obviously really like Twig, and am more than willing to provide support for any serious attemptees
For anything serious I'd recommend ODE ofcourse, but I obviously really like Twig, and am more than willing to provide support for any serious attemptees
I was once a Quake modder
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Urre - Posts: 1109
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