Forum

Status of ODE physics in darkplaces?

Discuss anything not covered by any of the other categories.

Moderator: InsideQC Admins

Status of ODE physics in darkplaces?

Postby Swift » Wed Apr 14, 2010 3:56 am

: ) ?
Swift
 
Posts: 60
Joined: Tue Jan 26, 2010 11:02 am

Postby Spike » Wed Apr 14, 2010 9:47 am

Working. For LordHavoc.


Presumably that just means you need the right ODE dll. Good luck finding it.
Spike
 
Posts: 2892
Joined: Fri Nov 05, 2004 3:12 am
Location: UK

Postby Urre » Wed Apr 14, 2010 6:18 pm

Heheh

Twig I say, Twig!
I was once a Quake modder
User avatar
Urre
 
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon

Postby Chip » Wed Apr 14, 2010 8:02 pm

Urre wrote:Heheh

Twig I say, Twig!


Would it be hard to implement Twig for static models, such as boxes, crates, barrels? And I don't mean reacting to explosions. I mean pushing them around, or having them roll down a slope.
QuakeWiki
getButterfly - WordPress Support Services
Roo Holidays

Fear not the dark, but what the dark hides.
User avatar
Chip
 
Posts: 575
Joined: Wed Jan 21, 2009 9:12 am
Location: Dublin, Ireland

Postby Urre » Wed Apr 14, 2010 9:32 pm

Not hard, as long as you can live with the limits of the system. Collisions are still just particle-based (against world anyway, entity<-> entity interaction is a bit more capable).

For anything serious I'd recommend ODE ofcourse, but I obviously really like Twig, and am more than willing to provide support for any serious attemptees :)
I was once a Quake modder
User avatar
Urre
 
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon

Postby leileilol » Thu Apr 15, 2010 3:05 am

Let me know when you do the Twig rube goldberg video.
i should not be here
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest