Darkplaces Unreal model support
Moderator: InsideQC Admins
13 posts
• Page 1 of 1
Darkplaces Unreal model support
According to the Wiki Darkplaces supports this.
I havn't seen any examples online or documentation regarding this.
Are there any caveats regarding file versions? Sample models I could try? Please, please no discussion of legality's. : )
I've already written an qc animation system using framegroups for md3 models, I'd love to see some Unreal stuff in action.
I havn't seen any examples online or documentation regarding this.
Are there any caveats regarding file versions? Sample models I could try? Please, please no discussion of legality's. : )
I've already written an qc animation system using framegroups for md3 models, I'd love to see some Unreal stuff in action.
- Swift
- Posts: 60
- Joined: Tue Jan 26, 2010 11:02 am
http://dpwiki.slipgateconstruct.com/ind ... ing_for_DP
If you're not concerned about legality, just go to gildor.org and use it's model viewer/exporter to export either MD5's or PSA/PSK's from your copy of UT3. Then test the models.
If you're not concerned about legality, just go to gildor.org and use it's model viewer/exporter to export either MD5's or PSA/PSK's from your copy of UT3. Then test the models.
- JasonX
- Posts: 411
- Joined: Tue Apr 21, 2009 2:08 pm
If you're making models for DP, I wouldn't even bother with PSK, and just use the new IQM format instead.
DP does not support MD5.
Scavenging Unreal PSK meshes won't do you any good anyway. Unreal's model scale is at least 10x bigger than Quake's, and Darkplaces doesn't really have 'mesh properties' to adjust the origin, rotation and scale post-load that isn't entity fields.
DP does not support MD5.
Scavenging Unreal PSK meshes won't do you any good anyway. Unreal's model scale is at least 10x bigger than Quake's, and Darkplaces doesn't really have 'mesh properties' to adjust the origin, rotation and scale post-load that isn't entity fields.
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
13 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest

