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Vortigaunt QC

Postby Orion » Tue Mar 30, 2010 7:10 pm

Here's a little patch that put HL vortigaunts into Quake. They're a bit dangerous, and comes with source code.

File: http://www.quaketastic.com/upload/files/single_player/mods/vortigaunt.zip

Here's how they look in-game:


Image

Image
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Postby Chillo » Tue Mar 30, 2010 7:25 pm

Awesome! This adds a more challenging/fun element to the game. Although Half Life characters seem out of place in the Quake universe, I think people should add this monster, especially in compilation mods.
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Postby Orion » Tue Mar 30, 2010 7:44 pm

Agreed. The only HL characters that has some place on Quake are the aliens(not all). Yeah, what's the point of encountering and fighting Freeman in the middle of vanilla Quake maps? :P

Now the aliens you can assume they're allied and are trying to kill the Quake Guy.

But it depends on the mod you're working, because if your mod has new maps etc, you can change the storyline and put HL chars in it. :)
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Postby ceriux » Tue Mar 30, 2010 7:55 pm

actually he looks pretty good in quake minus the collar but thats fixable.
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Postby stevenaaus » Wed Mar 31, 2010 1:21 pm

Cool! Love the attack. The collars interesting...

Like to see a map with scrags, fiends, vores, vortigaunts and orb, with some alien landscape such as Hrimfaxi's Voidscape ???.
Hmmm... maybe orb with his humanesque weapon would be out of place. Quoth's Night Gaunts, Polyps and Droles would make it a real hotpotch.

The mix of human and alien enemies in quake has always niggled me. HL 1 did it much better.
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Postby Biodude » Fri Apr 02, 2010 3:36 am

sweet, I see that soldier on your avatar, you going to release that next? ;)
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Postby leileilol » Fri Apr 02, 2010 3:40 am

Won't be much of a hgrunt without its favorite pathnode system.
i should not be here
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Postby Biodude » Fri Apr 02, 2010 3:48 am

yea, hey orion, mind if I use the vortigaunt qc in my game? It would be a friendly but still, awesome to fight along with.
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Postby Orion » Fri Apr 02, 2010 12:37 pm

Feel free to use it anywhere you want, as long as you credit me. :)
And also, the hgrunt I've done before the vortigaunt, but it's not as smart as HL's. Still need to put reload AI on him, though. They already throw hand grenades when not seeing the enemy.
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Postby Biodude » Fri Apr 02, 2010 12:55 pm

of course you get credit ;)

I know you have done the headcrab,houndeye, and barnacle+this, all I need to complete the alien monsters in my game from hl1 is the bullsquid, and a xen light stalk.

I also need a the soldier(which will be redone a bit to become a combine soldier)
Last edited by Biodude on Fri Apr 02, 2010 2:48 pm, edited 1 time in total.
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Postby Orion » Fri Apr 02, 2010 1:37 pm

I have both shotgun and machinegun soldier models. But I still haven't converted the bullsquid.
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Postby Biodude » Fri Apr 02, 2010 4:53 pm

The zombie hit sound wasnt working on any engine I tried, preche error. I converted some more hl1 vort sounds to quake 1 like charging, zapfire,clawmiss,claw hit if you want to use those instead.

http://www.sendspace.com/file/ioaysw

read the pm I sent ya
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Postby avirox » Fri Apr 02, 2010 10:17 pm

put this into quake-life and the psp modding community will have an orgasm.

um.. not that I'm saying to do that, though

carry on.
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Postby Biodude » Fri Apr 02, 2010 11:37 pm

quake life doesnot work on the psp as I understand, I do like playing with these on the psp tho
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Postby Orion » Sat Apr 03, 2010 12:42 am

I'm gonna download zie quake-life source code now... LOL!

I love HL single-player maps. :wink:

Gotta convert and throw in HL monsters.
Will be ready on 12 years, because there are a LOT of monsters.

And I'm not doing that because someone requested, I'm doing that because I love coding. :)
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