Quake Canon
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Good work, but not at the same level. I personally think "covering" the Quake soundtrack is moot, because the quality of the NIN recording is the same as modern productions, unlike the game's assets and use thereof. I don't think you can improve or even equal NIN's work.
Aftershock can't touch NIN's guitar sounds, the one in track001 (track 2 on the Quake CD because of the data track) seems to have been substituted by a synthesizer? It doesn't have the same punch.
Track 03: I miss the voices (Shub-Nigguraaaath!). I listen to that track a lot atm because it's in the map I'm working on
Good attempt, but I prefer NIN. I don't know why this was made, probably for fun, which is cool. Hats off to the producers.
Aftershock can't touch NIN's guitar sounds, the one in track001 (track 2 on the Quake CD because of the data track) seems to have been substituted by a synthesizer? It doesn't have the same punch.
Track 03: I miss the voices (Shub-Nigguraaaath!). I listen to that track a lot atm because it's in the map I'm working on
Good attempt, but I prefer NIN. I don't know why this was made, probably for fun, which is cool. Hats off to the producers.
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goldenboy - Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
IIRC that was built on non-free stuff. I did not find it very good either.scar3crow wrote:http://project-aftershock.newgrounds.com/
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
Spirit wrote:IIRC that was built on non-free stuff. I did not find it very good either.scar3crow wrote:http://project-aftershock.newgrounds.com/
Which kind of non-free stuff?
This soundtrack seems good enough to be used in something like FlashQuake, where the data and the engine are linked into a single file. Pre-made self-boot CDI images for the Dreamcast are another example where this soundtrack could be useful.
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mankrip - Posts: 915
- Joined: Fri Jul 04, 2008 3:02 am
33 posts
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